Your Homework is Play Video Games 331
GuitarNeophyte writes "Four schools in the UK will be testing a new program idea to use video games for educational use. An IT researcher, along with Electronic Arts (the software game giant) are funding the proposition. 'We're looking at developing some of the softer skills that are needed for the 21st century, such as problem-solving, resilience, persistence and collaboration.' "
How effective are these "educational" games? (Score:3, Informative)
On the other hand, how does one measure the effectiveness of such an initiative?
As for this trial, one has to wonder how much of a push is it from the gaming giant to lure more children into the gaming world?
Re:All your homework are belong to us. (Score:3, Informative)
This isn't exactly new..... (Score:3, Informative)
http://www.geocities.com/Heartland/Hollow/1093/tv
http://www.siliconvalley.com/mld/siliconvalley/11
http://www.playattention.com/attention-deficit/ar
Re:Drivers Ed (Score:1, Informative)
Old is new again (Score:3, Informative)
Some of the games that were created back in the 90s were very closely tied in with specific National Curiculum targets, and still manages to be quite fun to play - albeit made on quite a small budget, with the sort of money that EA has to throw at production, these new generation of education games could be really good.
Re:They were doing something right back then. (Score:5, Informative)
Re:it could be worse; imagine Squaresoft games (Score:3, Informative)
We had this sort of thing in my time. We called it edutainment and it wasn't that popular then either.
Actually we did that in highschool (Score:3, Informative)