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Data Storage

Apple Disables Trim Support On 3rd Party SSDs In OS X 327

MojoKid (1002251) writes One of the disadvantages to buying an Apple system is that it generally means less upgrade flexibility than a system from a traditional PC OEM. Over the last few years, Apple has introduced features and adopted standards that made using third-party hardware progressively more difficult. Now, with OS X 10.10 Yosemite, the company has taken another step down the path towards total vendor lock-in and effectively disabled support for third-party SSDs. We say "effectively" because while third-party SSDs will still work, they'll no longer perform the TRIM garbage collection command. Being able to perform TRIM and clean the SSD when it's sitting idle is vital to keeping the drive at maximum performance. Without it, an SSD's real world performance will steadily degrade over time. What Apple did with OS X 10.10 is introduce KEXT (Kernel EXTension) driver signing. KEXT signing means that at boot, the OS checks to ensure that all drivers are approved and enabled by Apple. It's conceptually similar to the device driver checks that Windows performs at boot. However, with OS X, if a third-party SSD is detected, the OS will detect that a non-approved SSD is in use, and Yosemite will refuse to load the appropriate TRIM-enabled driver.
GNOME

GTK+ Developers Call For Help To Finish Cross-Platform OpenGL Support 89

jones_supa writes OpenGL support under GTK is getting into good shape for providing a nice, out-of-the-box experience by default on key platforms for the GTK+ 3.16 / GNOME 3.16 release in March. For a few weeks now within mainline GTK+ has been native OpenGL support and as part of that a new GtkGLArea widget for allowing OpenGL drawing within GTK applications. Since that initial work landed, there's been more GTK+ OpenGL code progressing that right now primarily benefits Linux X11 and Wayland users. While good progress is being made and improvements still ongoing to the GNOME toolkit, GNOME developers are requesting help in ensuring other GTK+ backends can benefit from this OpenGL support. If you are using or planning to use GTK+ 3 on Windows or OS X, and you know how to use OpenGL on those two platforms, please consider helping out the GTK+ developers by implementing the GdkGLContext API using WGL and AppleGL.

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