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PlayStation (Games)

Sony Removes 8K Claim From PlayStation 5 Boxes (gamespot.com) 39

Fans have noticed that, over the last few months, Sony quietly removed any mention of 8K on the PlayStation 5 boxes. "I have been endlessly bitching since the PS5 released about that 8k Badge," writes X user @DeathlyPrice. "It is false Advertising and Sony should be sued for it." Others shared their grievances via PlayStation Lifestyle and a Reddit thread. GameSpot reports: A FAQ on Sony's official site in 2020 stated that "PS5 is compatible with 8K displays at launch, and after a future system software update will be able to output resolutions up to 8K when content is available, with supported software." But to date, the only game that offers 8K resolution on PS5 is The Touryst, which looks more like Minecraft than a game with advanced visuals.

The reality is that 8K has not been widely adopted by video game developers, or even by filmmakers at this point. There are 8K televisions on the market, but it may be quite some time, if ever, before it becomes the standard for either gaming or entertainment.

PlayStation (Games)

Sony's PSVR 2 PC Adapter Launches In August (theverge.com) 32

The PlayStation VR2's PC adapter is arriving on August 7th, allowing PC support for the PS5-exclusive headset. It'll cost $59.99. The Verge reports: Sony says the device will support all Steam VR games, including big-name titles like Half-Life: Alyx. In addition to the new adapter, Sony says players will need a DisplayPort cable to work with Steam titles on PC. (As well as a Steam account, obviously.) You can check out the minimum system requirements right here.

In a blog post, Sony explains that there will be some feature differences depending on whether you're playing on PS5 or PC: "PS VR2 was designed from the ground up specifically for PS5 -- so you'll notice that some key features, like HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback (other than rumble), are not available when playing on PC. However, other high-fidelity and sensory immersion features of PS VR2 are supported, including 4K visuals (2000 x 2040 per eye), 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games."

Sony

Sony Pictures Will Use AI To Cut Film Costs, Says CEO Tony Vinciquerra (indiewire.com) 80

The next "Spider-Verse" film may have a new animation style: AI. From a report: Sony Pictures Entertainment (SPE) CEO Tony Vinciquerra does not mince words when it comes to AI. He likes the tech -- or at the very least, he likes the economics. "We are very focused on AI. The biggest problem with making films today is the expense," Vinciquerra said at Sony's Thursday (Friday in Japan) investor event. "We will be looking at ways to...produce both films for theaters and television in a more efficient way, using AI primarily." That's about the strongest support for AI we've heard from a film studio head.

"We had an 8-month strike over AI last year," Vinciquerra began his response to the first analyst question (from Nomura Securities) during his Q&A portion of the annual event. He also acknowledged that ongoing IATSE talks and the forthcoming Teamsters negotiations are "both over AI again." The sum total of those discussions between Hollywood's workers and its studios will inform just how far Vinciquerra and others can go. "The agreements that came out of last year's strikes and the agreements that come out of the IATSE and Teamsters [negotiations] will define roughly what we can do with AI," Vinciquerra said.

Music

Sonos Enters the Headphones Market (wired.com) 11

After being rumored for years, Sonos has officially entered the headphones market with its new Ace headphones. "The Sonos Ace wireless over-ear active noise-canceling headphones are specified to go toe-to-toe with the established market leaders from the likes of Apple and Bose, and they're priced to match at $449," reports Wired. From the report: Visually, you get an elegant and notably slim pair of over-ear headphones in either a black or "soft" white matte finish. Thanks to a light 312-gram weight, and with some very well-judged clamping force and a clever hanger arrangement that conceals the hinged yoke inside the body of the ear cups, it means all-day comfort. The combination of memory foam, vegan leather, and stainless steel is equally beneficial where comfort and aesthetics are concerned. Branding is restricted to one ear cup, and it's laser-etched, so it manages to be understated while still catching the eye. Where the Apple AirPods Max shout "look at ME!," the Sonos Ace enunciate it quietly and precisely.

As far as performance is concerned, you get all the bells and whistles you'd expect. Wireless connectivity is via Bluetooth 5.4, and they have SBC and AAC codecs, allowing the Ace to be compatible with ALAC and Qualcomm Snapdragon Sound aptX Lossless. Sound is delivered by a pair of custom-designed 40-mm dynamic drivers. Sonos is characteristically coy about frequency response, but from my brief listen at a recent press event in London, they were full-range enough for real bass. Ported acoustic architecture allows for optimum low-frequency extension. Spatial audio is available via those streaming services that support Dolby Atmos and/or Sony 360 Reality Audio, and Sonos' Intelligent Motion Processing with Dolby Head Tracking dynamically follows your head movement to provide an even greater sensation of immersion and envelopment.

There are other cool features that most other headphones can't offer, by virtue of Sonos' ubiquity in many homes. At launch, the Ace will interact seamlessly with the Sonos Arc Dolby Atmos soundbar to swap TV sound between bar and phones at the touch of a button. Sonos suggests that compatibility with its other soundbars (Beam, Beam Gen 2, and Ray) is coming soon, along with a new TrueCinema technology that will map your listening space to reproduce your room's characteristics in the sound of the Ace. [...]

Sony

Sony Lays Down the Gauntlet on AI 37

Sony Music Group, one of the world's biggest record labels, warned AI companies and music streaming platforms not to use the company's content without explicit permission. From a report: Sony Music, whose artists include Lil Nas X and Celine Dion, sent letters to more than 700 companies in an effort to protect its intellectual property, which includes album cover art, metadata, musical compositions and lyrics, from being used for training AI models. "Unauthorized use" of Sony Music Group content in the "training, development or commercialization of AI systems" deprives the company and its artists of control and compensation for those works, according to the letter, which was obtained by Bloomberg News.

[...] Sony Music, along with the rest of the industry, is scrambling to balance the creative potential of the fast-moving technology while also protecting artists' rights and its own profits. "We support artists and songwriters taking the lead in embracing new technologies in support of their art," Sony Music Group said in statement Thursday. "However, that innovation must ensure that songwriters' and recording artists' rights, including copyrights, are respected."
PlayStation (Games)

PlayStation Reverses Course on Helldivers 2 PSN Account Requirement 51

PlayStation has reversed course on the Helldivers 2 PSN account requirement, walking back the unpopular policy after a weekend long backlash that included tens of thousands of negative reviews, some of which spread to Sony's other Steam games. From a report: "Helldivers fans -- we've heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward," PlayStation wrote on its official account.

"We're still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we'll keep you updated on future plans." PlayStation's decision means that Helldivers 2 players on Steam won't have to link a PSN account in order to play. The unpopular policy, which would have seen new players confronted with a mandatory login beginning this week, resulted in Helldivers 2 being delisted in around 177 countries.
Games

Sony Will Soon Require 'Helldivers 2' PC Gamers To Link Their Steam Accounts To PSN, Angering Users (gamesradar.com) 86

"Players who made Steam purchases of Helldivers 2 are now, months after the fact, being told by Sony that their games will be useless unless linked to a PSN account," writes longtime Slashdot reader Baron_Yam. From a report: Publisher Sony Interactive Entertainment announced today that Helldivers 2 players on Steam will soon be required to link their in-game profiles to a PlayStation Network account -- a feature that was optional at launch due to "technical issues" -- or risk losing access to the game. SIE explained that account linking allows players to take advantage of "safety and security" provided by PlayStation, as it can more easily protect folks from "griefing and abuse by enabling the banning of players that engage in that type of behavior."

Many Steam players haven't responded well to the news. As of the time of writing, over 2,500 negative user reviews have been submitted to the game's storefront page today, blemishing an otherwise spotless "Very Positive" rating. Some reviews cite data harvesting and security concerns as potential worries. Others point to the fact that Sony waited months after launch to make account linking mandatory. How this affects players in regions that don't have access to the PlayStation Network is a bigger concern, though. In the Helldivers 2 Discord, community manager Thomas 'Twinbeard' Petersson said they aren't yet sure what these rule changes meant for players in areas without PSN access, which could be another factor contributing to the negative downturn.

Movies

Sony, Apollo Offers To Buy Paramount For $26 Billion (variety.com) 22

Sony Pictures Entertainment and Apollo Global Management have made a bid to acquire Paramount for $26 billion and take it private. Variety reports: Sony and private-equity giant Apollo submitted a letter with the non-binding offer Wednesday to Paramount Global, as first reported by the Wall Street Journal. The bid, which would include the assumption of debt and could be negotiated, would be a premium over the company's current $22 billion enterprise value. Shares of Paramount Global jumped 13% on news of the offer from Apollo and Sony Entertainment, closing at $13.86 per share Thursday.

It's not clear how Paramount's board will proceed on the Sony-Apollo proposal, having rejected previous overtures from the private-equity firm. The company has an exclusive negotiating window with Skydance that ends Friday (May 3), but discussions among the parties could extend beyond that. If it happens, the combination of Sony Pictures with Paramount Pictures would likely result in mass layoffs -- and knock the number of major Hollywood studios from five to four, after Disney took over 20th Century. Sony Corp., which acquired Columbia Pictures in 1990 for $3.5 billion, is the largest studio operator in the industry that does not have a broad-scale direct-to-consumer streaming play.

Under the proposed bid with Apollo, Sony would be the majority owner of the combined company. Sony Corp. would merge Sony Pictures Entertainment into a joint venture with Paramount Global. Sony and Apollo would both contribute cash to finance the deal. What's unclear is what would happen to the 28 local TV stations CBS owns; FCC rules bar foreign entities (i.e. Tokyo-based Sony) from having majority ownership control of broadcast TV stations, so Sony would need to carve out a separate U.S. ownership structure for the station group.

In the Skydance scenario, Redstone would sell her stake in National Amusements, which holds 77% of the voting shares in Paramount Global, to Skydance, whereupon Skydance would merge with Paramount Global in an all-stock deal that would value Skydance at roughly $5 billion. Paramount Global would remain a publicly traded company. Redstone would receive up to $2 billion from the Skydance-NAI transaction; in addition, Skydance would pay a premium for Paramount Global shares and pay $3 billion to the company to help pay down debt. Ellison would serve as CEO of the merged Paramount-Skydance, while Jeff Shell, the former NBCUniversal CEO who is chairman of sports and media at RedBird and works under founder and managing partner Gerry Cardinale, would take on a key management role.

Open Source

T2 Linux 24.5 Released (t2sde.org) 22

ReneR writes: A major T2 Linux milestone has been released, shipping with full support for 25 CPU architectures and several C libraries, as well as restored support for Intel IA-64 Itanium. Additionally, many vintage X.org DDX drivers were fixed and tested to work again, as well as complete support for the latest KDE 6 and GNOME 46.

T2 is known for its sophisticated cross compile support and support for nearly all existing CPU architectures: Alpha, Arc, ARM(64), Avr32, HPPA(64), IA64, M68k, MIPS(64), Nios2, PowerPC(64)(le), RISCV(64), s390x, SPARC(64), and SuperH x86(64). T2 is an increasingly popular choice for embedded systems and virtualization. It also still supports the Sony PS3, Sgi, Sun and HP workstations, as well as the latest ARM64 and RISCV64 architectures.

The release contains a total of 5,140 changesets, including approximately 5,314 package updates, 564 issues fixed, 317 packages or features added and 163 removed, and around 53 improvements. Usually most packages are up-to-date, including Linux 6.8, GCC 13, LLVM/Clang 18, as well as the latest version of X.org, Mesa, Firefox, Rust, KDE 6 and GNOME 46!

More information, source and binary distribution are open source and free at T2 SDE.

PlayStation (Games)

Sony's PS5 Pro is Real and Developers Are Getting Ready For It (theverge.com) 25

Sony is getting ready to release a more powerful PS5 console, possibly by the end of this year. After reports of leaked PS5 Pro specifications surfaced recently, The Verge has obtained a full list of specs for the upcoming console. From the report: Sources familiar with Sony's plans tell me that developers are already being asked to ensure their games are compatible with this upcoming console, with a focus on improving ray tracing. Codenamed Trinity, the PlayStation 5 Pro model will include a more powerful GPU and a slightly faster CPU mode. All of Sony's changes point to a PS5 Pro that will be far more capable of rendering games with ray tracing enabled or hitting higher resolutions and frame rates in certain titles. Sony appears to be encouraging developers to use graphics features like ray tracing more with the PS5 Pro, with games able to use a "Trinity Enhanced" (PS5 Pro Enhanced) label if they "provide significant enhancements."

Sony expects GPU rendering on the PS5 Pro to be "about 45 percent faster than standard PlayStation 5," according to documents outlining the upcoming console. The PS5 Pro GPU will be larger and use faster system memory to help improve ray tracing in games. Sony is also using a "more powerful ray tracing architecture" in the PS5 Pro, where the speed here is up to three times better than the regular PS5. "Trinity is a high-end version of PlayStation 5," reads one document, with Sony indicating it will continue to sell the standard PS5 after this new model launches. Sony is expecting game developers to have a single package that will support both the PS5 and PS5 Pro consoles, with existing games able to be patched for higher performance.

Movies

Struggling Movie Exhibitors Beg Studios For More Movies - and Not Just Blockbusters (yahoo.com) 120

Movie exhibitors still face "serious risks," the Los Angeles Times reported Tuesday: Attendance was on the decline even before the pandemic shuttered theaters, thanks to changing consumer habits and competition for people's time and money from other entertainment options. The industry has demonstrated an over-reliance on Imax-friendly studio action tent poles, when theater chains need a deep and diverse roster of movies in order to thrive... It remains to be seen whether the global box office will ever get back to the $40 billion-plus days of 2019 and earlier years. A clearer picture will emerge in 2025 when the writers' and actors' strikes are further in the past. But overall, there's a strong case that moviegoing has proved to be relatively sturdy despite persistent difficulties.
Which brings us to this year's CinemaCon convention, where multiplex operators heard from Hollywood studios teasing upcoming blockbusters like Joker: Folie à Deux, Furiosa: A Mad Max Saga, Transformers One, and Deadpool & Wolverine. Exhibitors pleaded with the major studios to release more films of varying budgets on the big screen, while studios made the case that their upcoming slates are robust enough to keep them in business... Box office revenue in the U.S. and Canada is expected to total about $8.5 billion, which is down from $9 billion in 2023 and a far cry from the pre-pandemic yearly tallies that nearly reached $12 billion... Though a fuller release schedule is expected for 2025, talk of budget cuts, greater industry consolidation and corporate mergers has forced exhibitors to prepare for the possibility of a near future with fewer studios making fewer movies....

As the domestic film business has been thrown into turmoil in recent years, Japanese cinema and faith-based content have been two of movie theaters' saving graces. Industry leaders kicked off CinemaCon on Tuesday by singing the praises of Sony-owned anime distributor Crunchyroll's hits — including the latest "Demon Slayer" installment. Mitchel Berger, senior vice president of global commerce at Crunchyroll, said Tuesday that the global anime business generated $14 billion a decade ago and is projected to generate $37 billion next year. "Anime is red hot right now," Berger said. "Fans have known about it for years, but now everyone else is catching up and recognizing that it's a cultural, economic force to be reckoned with.... " Another type of product buoying the exhibition industry right now is faith-based programming, shepherded in large part by "Sound of Freedom" distributor Angel Studios...

Theater owners urged studio executives at CinemaCon to put more films in theaters — and not just big-budget tent poles timed for summer movie season and holiday weekends... "Whenever we have a [blockbuster] film — whether it be 'Barbie' or 'Super Mario' ... records are set," added Bill Barstow, co-founder of ACX Cinemas in Nebraska. "But we just don't have enough of them."

Piracy

MPA Has Big Plans To Crack Down on Movie Piracy Again (theverge.com) 88

The Motion Picture Association is going off on piracy again. During CinemaCon in Las Vegas, MPA CEO Charles Rivkin announced that the organization plans on working with Congress to pass rules blocking websites with pirated content. The Verge: The MPA is a trade association representing Hollywood studios, including Paramount, Sony, Universal, and Disney (it's also behind the ratings board that gives you an R if you say curse words too often). It has long lobbied for anti-piracy laws, but it seems the battle is heating up again. In his speech on Tuesday, Rivkin highlights what a major problem piracy in the US has become, saying it costs "hundreds of thousands of jobs" and "more than one billion in theatrical ticket sales."

It's true: piracy has gone up in recent years. A report from piracy data analytics company Muso revealed that video piracy websites around the globe received 141 billion visits in 2023, making for a 12 percent increase when compared to 2019. The US and India made up most of these visits. But at the same time, the price to subscribe to a streaming service is higher than ever, and so is the cost of a movie ticket. The solution to stopping piracy, at least in Rivkin's eyes, is to prevent users from accessing piracy websites altogether.

AI

'Humane' Demos New Features on Its Ai Pin - Which Starts Arriving April 11 (mashable.com) 27

Indian Express calls it "the ultimate smartphone killer". (Coming soon, its laser-on-your-palm feature will display stock prices, sports scores, and flight statuses.)

Humane's Ai Pin can even translate what you say, repeating it out loud in another language (with 50 different languages supported). And it can read you summaries of what's on your favorite web sites, so "You can just surf the web with your voice," according to a new video released this week.

The video also shows it answering specific questions like "What's that song by 21 Savage with the violin intro?" (And later, while the song is playing, answering more questions like "This was sampled from another song. What song was that?") But then co-founder Imran Chaudhri — an iPhone designer and one of several former Apple employees at Humane — demonstrated a "Vision" feature that's coming soon. Holding a Sony Walkman he asks the Pin to "Look at this and tell me when it first came out" — and the Pin obliges. ("The Sony Walkman WM-F73 was released in 1986...") In another demo it correctly supplied the designer of an Air Jordan basketball shoe.

They're also working on integrating this into a Nutrition Tracking application. (A demonstrator held a doughnut and asked the Pin to identify how much sugar was in it.) If you tell the Pin that you've eaten the doughnut, it can then calculate your intake of carbs, protein, and fats.

And in the video the Pin responded within seconds to the command "Make a spreadsheet about top consumer tech reviewers on YouTube [with] real names, subscriber counts, and URLs." It performed the research and created the spreadsheet, which appears on the demonstrator's laptop, apparently logged in to Humane's cloud-based user platform.

In the video Humane's co-founder stresses that its Ai Pin does all this without downloading applications, "which allows me to stay present in the moment and flow." But while it can also make phone calls and sends text messages, Imran Chaudhri adds that "Ai Pin is a completely new form factor for compute. It's never been about replacing. It's always been about creating new ways to interact with what you need. So instead of having to sit down to use a computer, or reaching in to your pocket and pulling out your phone and navigating apps, Ai Pin allows you to simply act on something the moment you think about it — letting AI do all the work for you."

Or, as they say later "This is about technology adapting and reacting to you. Not you having to adapt to it."

There's also talk about their "AI OS" — named Cosmos — with the Pin described as "our first entry point" into that operating system, with other devices planned to support it in the future. (Mashable's reporter notes that Humane's Ai Pin is backed by OpenAI CEO Sam Altman, and writes "I was impressed with how well it worked.") The video even ends with an update for SDK developers. In the second half of 2024, "you're going to be able to connect your services to the Ai Pin using REST APIs and OAuth." Phase two will let developers run their code directly on Humane's cloud platform — while Phase three will see developers codes on Ai Pin devices, "to get access to the mic, the camera, the sensors, and the laser. We are so excited to see what you're gonna build."

Humane says its Ai Pin will start shipping at the end of March, with priority orders arriving starting on April 11th.
PlayStation (Games)

Sony Reportedly Pauses PSVR 2 Production Due To Low Sales (roadtovr.com) 23

According to Bloomberg, Sony has paused production of its PlayStation VR 2 virtual reality headset, as sales have "slowed progressively" since its February 2023 launch. Road to VR reports: Citing people familiar with the company's plans, Sony has produced "well over 2 million units" since launch, noting that stocks of the $550 headset are building up. The report alleges the surplus is "throughout Sony's supply chain," indicating the issue isn't confined to a single location, but is spread across different stages of Sony's production and distribution network. This follows news that Sony Interactive Entertainment laid off eight percent of the company, which affected a number of its first-party game studios also involved in VR game production. Sony entirely shuttered its London Studio, which created VR action-adventure game Blood & Truth (2019), and reduced headcount at Firesprite, the studio behind PSVR 2 exclusive Horizon Call of the Mountain.

Meanwhile, Sony is making PSVR 2 officially compatible with PC VR games, as the company hopes to release some sort of PC support for the headset later this year. How and when Sony will do that is still unknown, although the move underlines just how little confidence the company has in its future lineup of exclusive content just one year after launch of PSVR 2.

AI

OpenAI Board Reappoints Altman and Adds Three Other Directors (reuters.com) 8

As reported by The Information (paywalled), OpenAI CEO Sam Altman will return to the company's board along with three new directors. Reuters reports: The company has also concluded the investigation around Altman's November firing, the Information said, referring to the ouster that briefly threw the world's most prominent artificial intelligence company into chaos. Employees, investors and OpenAI's biggest financial backer, Microsoft had expressed shock over Altman's ouster, which was reversed within days. The company will also announce the appointment of three new directors, Sue Desmond-Hellmann, a former CEO of the Bill and Melinda Gates Foundation, Nicole Seligman, a former president of Sony Entertainment, and Fidji Simo, CEO of Instacart, the Information said. "I'm pleased this whole thing is over," Altman said.

"We are excited and unanimous in our support for Sam and Greg [Brockman]," OpenAI chair and former Salesforce executive Bret Taylor told reporters. Taylor said they also adopted "a number of governance enhancements," such as a whistleblower hotline and a new mission and strategy committee on the board. "The mission has not changed, because it is more important than ever before," added Taylor.

An independent investigation by the law firm WilmerHale determined that "the prior Board acted within its broad discretion to terminate Mr. Altman, but also found that his conduct did not mandate removal." The summary, provided by OpenAI, continued: "The prior Board believed at the time that its actions would mitigate internal management challenges and did not anticipate that its actions would destabilize the Company. The prior Board's decision did not arise out of concerns regarding product safety or security, the pace of development, OpenAI's finances, or its statements to investors, customers, or business partners. Instead, it was a consequence of a breakdown in the relationship and loss of trust between the prior Board and Mr. Altman."
Sony

PlayStation Cutting 900 Jobs In Video Game Industry's Latest Round Of Big Cuts (gamespot.com) 29

Sony's PlayStation division is cutting jobs in the latest round of high-profile layoffs in the video game industry. From a report: By some estimations, 2024 has already seen more than 7,000 video game industry layoffs. Related to these moves, PlayStation is proposing to close its London games studio, which was most recently responsible for developing PlayStation VR games. Cuts are also coming to Sony's other studios, including Firesprite, Insomniac Games, Naughty Dog, and Guerrilla. PlayStation's technology, creative, and support teams are also affected by these measures. In a blog post, outgoing SIE CEO Jim Ryan said it was an "extremely hard decision" to make these cuts, which amount to 900 people or about 8% of PlayStation. Ryan is leaving in March.
Sony

Sony Claims To Offer Subs 'Appropriate Value' For Deleting Digital Libraries (arstechnica.com) 36

An anonymous reader quotes a report from Ars Technica: Sony is making an effort to appease customers who will lose their entire Funimation digital libraries when the anime streaming service merges into Crunchyroll. Currently, though, the company's plan for giving disappointed customers "an appropriate value" for their erased digital copies isn't very accessible or clear. Earlier this month, Sony-owned Funimation announced that customers' digital libraries would be unavailable starting on April 2. At that time, Funimation accounts will become Crunchyroll accounts. Sony acquired Crunchyroll in 2021, so some sort of merging of the services was expected. However, less expected was customers' lost access to online copies of beloved anime that they acquired through digital codes provided in purchased Funimation DVDs or Blu-rays. Funimation for years claimed that customers would be able to stream these copies "forever, but there are some restrictions."

Rahul Purini, Crunchyroll's president, explained the decision while speaking to The Verge's latest Decoder podcast, noting that the feature was incorporated into the Funimation platform. "As we look at usage of that and the number of people who were redeeming those and using them, it was just not a feature that was available in Crunchyroll and isn't in our road map," Purini said. The executive claimed that Funimation is "working really hard directly" with each affected customer to "ensure that they have an appropriate value for what they got in the digital copy initially." When asked what "appropriate value" means, Purini responded: "It could be that they get access to a digital copy on any of the existing other services where they might be able to access it. It could be a discount access to our subscription service so they can get access to the same shows through our subscription service. So we are trying to make it right based on each user's preference."

It could be that they get access to a digital copy on any of the existing other services where they might be able to access it. It could be a discount access to our subscription service so they can get access to the same shows through our subscription service. So we are trying to make it right based on each user's preference. Clarifying further, Purini confirmed that this means that Sony is willing to provide affected customers with a new digital copy via a streaming service other than Crunchyroll. The executive said that the company is handling subscribers' requests as they reach out to customer service. Notably, this approach to compensating customers for removing access to something that they feel like they purchased (digital copies are considered a free addition to the physical copies, but some people might not have bought the discs if they didn't come with a free digital copy) puts the responsibility on customers to reach out. Ahead of Purini's interview, Sony didn't publicly announce that it would offer customers compensation. And since Funimation's terms of use include caveats that content may be removed at any time, customers might have thought that they have no path for recourse.

Movies

Disney Strikes Deal For Sony To Take Over Its DVD, Blu-ray Disc Business (variety.com) 82

Disney is outsourcing its DVD and Blu-ray disc business to Sony Pictures Entertainment. Variety reports: As part of the deal, Sony will market, sell and distribute all Disney's new releases and catalog titles on physical media to consumers through retailers and distributors in the U.S. and Canada. Disney will continue to manage its own digital media, like premium video-on-demand. It's unclear if this will result in layoffs at Disney. However, the studio is expected to conduct an internal assessment across all business functions that support physical entertainment amid the transition to Sony, according to sources familiar with the agreement.

According to Disney, the licensing model allows the studio to continue to offer films and TV shows through physical retailers and to respond to consumer demand more efficiently. The company said the shift is consistent with strategies it's implemented companywide, as well as transitions in other markets.

Piracy

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict 17

Internet service provider Cox Communications has been cleared of a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy. "The 4th U.S. Circuit Court of Appeals in Richmond, Virginia, ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount," reports Reuters. From the report: A Virginia jury in 2019 found Cox, the largest unit of privately-owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. The labels' attorney Matt Oppenheim said that the appeals court "affirmed the jury's verdict that Cox is a willful infringer," and that "the evidence of Cox's complete disregard for copyright law and copyright owners has not changed." "A second jury will get to hear that same compelling evidence, and we fully expect it will render a significant verdict," Oppenheim said.

More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy. The labels accused Cox of failing to address thousands of infringement notices, cut off access for repeat infringers, or take reasonable measures to deter pirates. Atlanta-based Cox had told the 4th Circuit that upholding the verdict would force ISPs to boot households or businesses based on "isolated and potentially inaccurate allegations," or require intrusive oversight of customers' internet usage. Other ISPs, including Charter Communications, Frontier Communications and Astound Broadband, formerly RCN, have also been sued by the record labels.
United States

Cox Communications Wins Order Overturning $1 Billion US Copyright Verdict (reuters.com) 42

Cox, the cable television and internet service provider, convinced a U.S. appeals court to throw out a $1 billion jury verdict in favor of several major record labels that had accused it of failing to curb user piracy, setting the stage for a new trial on the matter. From a report: The 4th U.S. Circuit Court of Appeals in Richmond, Virginia ruled on Tuesday that the amount of damages was not justified and that a federal district court should hold a new trial to determine the appropriate amount. A Virginia jury in 2019 found Cox, the largest unit of privately owned Cox Enterprises, liable for its customers' violations of over 10,000 copyrights belonging to labels including Sony Music Entertainment, Warner Music Group, and Universal Music Group. More than 50 labels teamed up to sue Cox in 2018, in what was seen as a test of the obligations of internet service providers (ISPs) to thwart piracy.

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