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Comment Re:Programmers, help me out here.... (Score 1) 302

Hmm, off the top of my head, I'd deal with this by creating quests that are cyclic. Let's go back to the "defend a village" example in the article. Say Player A gets a quest from the village head to defend a village. He kills off 5 bandits attacking the village and the rest of the bandits run off. This can trigger off a number of potential quests for Player B, who's on the side of the bandits. He can get quests to (for example) gather supplies for the bandits, recruit more bandits, kill Player A, and eventually lead another attack against the village. And this triggers off the initial "defend a village" quest again. So no completed quest objective is truly permanent.
Government

DoE Announces 'L Prize' For Solid-State Lighting 220

erikaaboe notes that the US Department of Energy has announced a competition to develop efficient solid-state lighting technology. The "L Prize" program will allocate as much as $20 million in cash prizes for innovations to replace the common light bulb. Further details are available at the L Prize website. From the press release: "Lighting products meeting the competition requirements would consume just 17% of the energy used by most incandescent lamps in use today. The plan also includes a rigorous evaluation process, including testing of proposed products by independent laboratories (conducted through DOE's CALiPER test program), as well as field evaluations by DOE and utility partners to assess products in real world conditions. Four major California utilities ... have signed a Memorandum of Understanding with DOE, agreeing to work cooperatively to promote high-efficiency solid-state lighting technologies."

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