I just have to say... Scientists have awesome names.
I just have to say... Scientists have awesome names.
Because I'm insane, I actually own both of them and have spent a fair amount of time using each. (Was an original kickstarter backer so they sent me a CV1, then I also bought a Vive)
I like the actual headset part from Oculus better, and they currently have more games that are actually fleshed out games instead of tech demos.
Built in headphones are also way less of a pain than providing your own as well.
However, the Vive room-scale & hand controllers makes it a better overall experience. Standing, walking around, and using your hands just makes it vastly more immersive. It will be interesting to see if any of this changes after the Oculus touch controllers are released, but I am skeptical that they will be able to do room-scale tracking that's as accurate as the vive just by adding another camera. Even though I don't think they will, I'm hopeful they do, however, because I really do like the greater level of polish the Oculus device has.
Amusingly enough, I ordered a Vive after it was released and got it about 2 weeks ago. A friend of mine who preordered a Rift very early (possibly first day?) still hasn't gotten his.
Obligatory Penny Arcade
I ordered within the first 24 hours and got my DK2 a couple weeks ago.
I also have a DK1
My initial impressions
- Screen certainly much improved. I like how vibrant the OLED makes things.
- Screen door effect much reduced, but certainly not eliminated.
- The low persistence display seems to help considerably with the previous blurring on head movement problem.
- Much easier to position on your head such that everything is crisp and clear.
- Having head position tracked in addition to orientation feels much more natural.
- Having your head position suddenly not tracked because you went out of the FOV of the tracking camera is very jarring.
- The FOV of the display seems slightly reduced from the DK1, reducing peripheral vision.
- No more breakout box & power supply being optional does not mean the setup is any less complicated. Now there's a camera to worry about along with a new sync cable connecting the camera and the headset.
- Chromatic effects, especially near the peripheries.
Overall, a very solid improvement over the DK1.
I actually talk about it (and the google cardboard I have) a bit on a podcast I contribute to.
Aliens Land here
I went there with my son who was 3 at the time as well as my wife. It was fun and they had some neat things. Some of the exhibits were clearer than others. The light-floor, for example, was great for kids to entertain themselves on, but actually figuring out what was going on could be tricky, even if you read the description. (This is because it cycled through a number of algorithms.)
I wrote a thing that does that (virtualizes monitors) but the resolution (at least with the original rift) makes it unusable. I'm hoping DK2 improves things enough that it at least isn't a horrible option, but 960x1080 per eye is probably still too low. Smearing was also a big problem for monitor virtualization, but DK2 should have mostly fixed that.
Free for you, but probably not for some of the people you're texting. In a reasonable world everyone's incoming texts would be free, but we do not live in such a world.
I agree. My 2 year old has used this app and (with a good deal of coaching) now has a somewhat intuitive grasp of the idea of canceling things out and other basic algebra concepts. I'm pretty sure he can't explain why it works, but the intuition building has helped his problem solving.
Your interpretation sounds buggy.
A real bridge made out of Lego almost certainly wouldn't be stronger, but it would still be awesome.
This one is both awesome *and* probably stronger.
At first I thought it said installing *fractal* recognition scanners and was wondering if they were worried about people who had parts of them that looked like themselves.
I don't think I would really want those items, but if my furniture were able to lure and dispose of bugs in such a way that I would never even know about the bugs, I think I could go for that.
That information gathering is opt-in, so it isn't quite as big of a deal. My guess is that Microsoft wanted to improve their search results by seeing what users actually clicked on for a search. They thought "well, we get some good data from seeing what they click on when they search on Bing, but we can get *vastly more* data if we also gather what people click on for other search engines". That is, I'm not convinced their intent was to specifically take results from Google, but rather to get metrics on what their users found to be relevant results, no matter their preferred search engine. However, when the search terms didn't previously exist, the actions of a few gave more importance to these metrics than was warranted, and essentially imported Google's data since having some result was better than having no result.
The overlay in the correct place is not only the wow factor but exactly why it is more useful. Needing translation is socially awkward enough, but spending the extra time to figure out what part of the sign correlates with which text isn't really time that I have. It's like moving from the original world of text editing with markup to wysiwyg. (Of course, I have no idea how it does with complex sign formatting)
Well, on the bright side, at least it's better than the ~20 fatalities per year the TSA attempts to save...
"Say yur prayers, yuh flea-pickin' varmint!" -- Yosemite Sam