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Moon

Why NASA's New Video Game Misses the Point 205

longacre writes "Erik Sofge trudges through NASA's latest free video game, which he finds tedious, uninspiring and misguided. Quoting: 'Moonbase Alpha is a demo, of sorts, for NASA's more ambitious upcoming game, Astronaut: Moon, Mars & Beyond, which will feature more destinations, and hopefully less welding. The European Space Agency is developing a similar game, set on the Jovian Moon, Europa. But Moonbase Alpha proves that as a recruiting campaign, or even as an educational tool, the astronaut simulation game is a lost cause. Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun. Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"
Upgrades

8-Core Intel Nehalem-EX To Launch This Month 186

MojoKid writes "What could you do with 8 physical cores of CPU processing power? Intel's upcoming 8-core Nehalem-EX is launching later this month, according to Intel Xeon Platform Director Shannon Poulin. The announcement puts to rest rumors that the 8-core part might be delayed, and makes good on a promise Intel made last year when the chip maker said it would release the chip in the first half of 2010. To quickly recap, Nehalem-EX boasts an extensive feature-set, including up to 8 cores per processor, up to 16 threads per processor with Intel Hyper-threading, scalability up to eight sockets via Intel's serial Quick Path Interconnect and more with third-party node controllers, and 24MB of shared cache."
Earth

Breaking the Squid Barrier 126

An anonymous reader writes "Dr. Steve O'Shea of Auckland, New Zealand is attempting to break the record for keeping deep sea squid alive in captivity, with the goal of being able to raise a giant squid one day. Right now, he's raising the broad squid, sepioteuthis australis, from egg masses found in seaweed. This is a lot harder than it sounds, because the squid he's studying grow rapidly and eat only live prey, making it hard for them to keep the squid from becoming prey themselves. If his research works out, you might one day be able to visit an aquarium and see giant squid."
Education

Ocean-Crossing Dragonflies Discovered 95

grrlscientist writes "While living and working as a marine biologist in Maldives, Charles Anderson noticed sudden explosions of dragonflies at certain times of year. He explains how he carefully tracked the path of a plain, little dragonfly called the Globe Skimmer, Pantala flavescens, only to discover that it had the longest migratory journey of any insect in the world."
Idle

Hand Written Clock 86

a3buster writes "This clock does not actually have a man inside, but a flatscreen that plays a 24-hour loop of this video by the artist watching his own clock somewhere and painstakingly erasing and re-writing each minute. This video was taken at Design Miami during Art Basel Miami Beach 2009."

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