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Comment World of gadgets powered by OpenGL (Score 1) 168

In an era with gadgets/portables everywhere many of these platforms support some form of OpenGL, or have an API very similar to it. Those include:

-Cell phones/PDA
-Wii/Nintendo DS/Playstation 3
-etc. And more popular devices I cannot say because I am under NDA.

And did you know OpenGL ES Shading language will be supported on mobile devices such as high end phones soon? I am not aware DirectX's high level shading language receiving wide adoption from device manufacturers, if any, on the mobile platforms. In fact, very few will support DirectX.

On the technical side, both OGL/DX are good as proven by the top games which are powered by them respectively. My only let down on the OpenGL side is the lack of an FX format, though that is being worked on from Khronos, along with other encouraging prospects. And by itself it is not essential.

Overall I choose OpenGL because I don't want to put all eggs in the 'directx basket'. Moreover, employment prospects (games and 3D applications) may be better due to OGL's wide adoption. I would be willing to go into scientific visualization, for example, rather than games currently.

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