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Comment Myth series provided great "Tactical" gameplay (Score 1) 434

The Myth series offered a very different style of gameplay. Keeping track of resources often detracted from what I was really interested in...the tactical planning and execution of the battles. Myth incorporated several elements that awarded tactical planning, such as:

Troop formations: Getting your troops arrayed on the battlefield was a huge deal in Myth. A well placed dwarf often reduced grown men to tears.

Terrain effects: Getting your archers to occupy a tall hill actually made a difference. Also, water affected movement and sometimes line of sight. I just hated it when I crossed a bridge only to find a bunch of undead troops springing up on either side of me.

Does Myth really belong in the RTS category? I believe the answer is yes. I enjoyed the fact that I had a limited number of troops. I enjoyed the fact that I didn't need to herd my peons in to the woods and the gold mines (think of their health!). Some people may have missed the resource gathering/development, but IMO Myth's style humbled them all.

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