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Comment Re:But unfortunately... (Score 1) 189

It's perhaps both fortunate and unfortunate that I and my friends started playing DnD as a result of the news of Mr. Gygax's death. I guess it's something I'd been vaguely interested in but didn't know anyone who wished to play and I was hesitant to broach the topic; battling goblins and the undead has an element of nerdiness that a lot of people don't wish to associate themselves with, even those who do it on PC and console. Thankfully a friend mentioned the idea of playing so I bought a few books (GURPS - I wished to 'future-proof' my pen and paper (pnp) roleplaying by learning something versatile) and wrote up a simple dungeon crawl with a shallow learning curve. The party consisted of my friend, his girlfriend and my girlfriend*. To my surprise and delight he took a supporting role as his (normally quite introverted) significant other launched herself into the part. It was the most silly, wonderful, exciting four hours I've ever spent with a group of people sitting down. Over the last few months I've been listening to a multitude of podcast 'actual-play' games which have shown me the depth and diversity of pnp RPG's. I highly recommend Role Play Public Radio http://slangdesign.com/rppr/ and Critical Failure http://criticalfailuregame.wordpress.com/ Given that people are playing by forum, via webcam and on IRC I think that DnD is going to become more popular as accessibility improves. Being born after 1990 may present more opportunity to play. *I will now point out that although this is my first post on /. I've been reading long enough to say, "Yes, really - girls." :)
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

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