I work as a graphics and animation programmer in the games industry, and I found that in university the required math courses focus mostly on calculus, (for my cs degree I had 3 required calculus courses, 1 required linear algebra course and 1 required logic course), which maybe isn't the best focus for many people.
Calculus still does come in handy in quite a few games related places like lighting equations and physics simulation, however, for the most part other areas of math apply much more directly to my every day work. Which is to say, math is used in my every day work, but maybe not the parts that are most frequently taught.
Understanding geometry and linear algebra techniques used for modifying, blending, and interpreting spatial information (transforms, positions, directions) is a requirement for any game programmer, but little of it is taught in basic university math courses.
Even in my first linear algebra course (which I looked forward to because I was trying to learn matrix math on my own), most of the time was spent on solving systems of linear equations, least squares etc, with very little time spent on geometric transformation... and I don't think any course I ever took covered quaternions at all, which is the most difficult to grasp, and useful math construct for storing 3d orientation.
Anyway, yes of course you need to learn math! Learn whatever math they will teach you, it will help make it easier when you have to learn the really useful stuff yourself.