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Comment Re:Working Remotely (Score 1) 455

Not at all. Read this: http://www.businessinsider.com/why-marissa-mayer-told-remote-employees-to-work-in-an-office--or-quit-2013-2

- Many of these people "weren't productive," - A lot of people hid. There were all these employees [working remotely] and nobody knew they were still at Yahoo.

You do have to wonder how you could 'loose track' of your employees in this day and age...

And I have to wonder how people still can't tell the difference between "lose" and "loose" in this day and age...

Comment Re:Early Development (Score 2) 382

We really need a way to teach the gifted children in a different manor than the dumb ones who need it repeated twenty times.

I don't think the gifted children would care whether they were taught in a different manor, or in a regular school building with all the other kids.

Comment Re:This just in! (Score 2, Informative) 794

What are you, the fucking speech police or something? I think its pretty goddamned cute when making a point regarding political corruption and power run amok that you deem it vital to your point to correct someones fucking speech with that inane "Fixed That For Ya" drivel. Here's a hint, kiddo; It does not make you appear to be any more intelligent nor does it make you look witty or erudite, no, you come off like a fucking douchebag tool when you do shit like that, and I know for a fact you would not do the same thing in the context of a public debate, for almost certainly you would be either ridiculed or pummeled to the fucking ground.

There ought to be an Internet License.

Anger management therapy. Seriously. Look into it.

Comment Re:Well, what a surprise (Score 1) 678

Well if that happens then they blame the pirates for lost sales, which is the current way game companies deal with poor sales.

Piracy rates are can be tracked. They'll know, to within a moderately narrow margin of error, how many copies were pirated, and they'll know exactly how many were sold. Both numbers will have been estimated prior to launch by the bean counters.

If the game fails to reach its sales quota, but is pirated more extensively than anticipated, what that tells them is that even more extreme anti-piracy measures are needed. The difference between sales figures and sales projections will be treated as "lost sales", with the blame placed on the rising piracy figures.

If the game tanks, and the piracy rates are no higher than expected, that sends a different message. It tells them that the piracy rates aren't to blame for the "lost sales" - customer boycotts are.

The only way to kill DRM in the long run is to convince the people making the decisions that it's costing them more money than it's worth. Don't buy or pirate Ubisoft's crap. Don't give them money or mindshare. Write them off as a loss, and buy games from publishers who don't treat their paying customers this way. Either they'll learn to do better, or the publishers who don't saddle their games with this crap will out-compete the ones who do in the long haul.

Even if they could determine how many copies were pirated, an illicit download does not necessarily equal a lost sale. Some of those downloads for sure could have been sales, but in my experience (and that of the malcontents I sometimes call my friends), many people download the game, play it for 20 minutes, decide it's not for them, uninstall, delete and move on. On the other hand, there are also those that download it, play it for 20 minutes, decide that yes, they like it, and then purchase it. It's not black and white.

Games

The Struggle For Private Game Servers 125

A story at the BBC takes a look at the use of private game servers for games that tend not to allow them. While most gamers are happy to let companies like Blizzard and NCSoft administer the servers that host their MMORPGs, others want different rules, a cheaper way to play, or the technical challenge of setting up their own. A South African player called Hendrick put up his own WoW server because the game "wasn't available in the country at the time." A 21-year-old Swede created a server called Epilogue, which "had strict codes of conduct and rules, as well as a high degree of customized content (such as new currency, methods of earning experience, the ability to construct buildings and hire non-player characters, plus 'permanent' player death) unavailable in the retail version of the game." The game companies make an effort to quash these servers when they can, though it's frequently more trouble that it's worth. An NCSoft representative referenced the "growing menace" of IP theft, and a Blizzard spokesperson said,"We also have a responsibility to our players to ensure the integrity and reliability of their World of Warcraft gaming experience and that responsibility compels us to protect our rights."
Open Source

Linux Kernel 2.6.32 Released 195

diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."

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