Comment Exactly! (Score 1) 441
Take for example Metroid Prime (and Metroid Prime: Echoes), a very realistic looking game (as realistic as an alien planet can get anyway), not cartoony at all, and yet both games are very stylish.
I don't think you have to forego realism (or photo-realistic graphics) to keep an interesting artistic direction. Would you say that a city like.. say.. venice, is not stylish? I know I wouldn't. Does it look like "the real thing"? Hell, I guess so, I've never been there.
What I'm trying to say here, and based on what daniil just said, is that there really isn't a "realism vs. style" grudge match, that makes no sense, if your art/design/graphics team can't make your game look "real" while keeping the level design and graphics interesting, then I guess you need to get a new team.
I don't think you have to forego realism (or photo-realistic graphics) to keep an interesting artistic direction. Would you say that a city like.. say.. venice, is not stylish? I know I wouldn't. Does it look like "the real thing"? Hell, I guess so, I've never been there.
What I'm trying to say here, and based on what daniil just said, is that there really isn't a "realism vs. style" grudge match, that makes no sense, if your art/design/graphics team can't make your game look "real" while keeping the level design and graphics interesting, then I guess you need to get a new team.