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Businesses

EA Shuts Down Pandemic Studios, Cuts 200 Jobs 161

lbalbalba writes "Electronic Arts is shutting down its Westwood-based game developer Pandemic Studios just two years after acquiring it, putting nearly 200 people out of work. 'The struggling video game publisher informed employees Tuesday morning that it was closing the studio as part of a recently announced plan to eliminate 1,500 jobs, or 16% of its global workforce. Pandemic has about 220 employees, but an EA spokesman said that a core team, estimated by two people close to the studio to be about 25, will be integrated into the publisher's other Los Angeles studio, in Playa Vista.' An ex-developer for Pandemic attributed the studio's struggles to poor decisions from the management."
Biotech

On-Body Circuits Create New Sense Organ 289

destinyland writes "In 'My New Sense Organ,' a science writer tests 'a new sense' — the ability to always know true north — by strapping a circuit board to her ankle. It's connected to an electronic compass and an ankle band with eight skin buzzers. The result? 'I had wrong assumptions I didn't know about ... I returned home to Washington DC to find that, far worse than my old haunt San Francisco, my mental map of DC swapped north for west. I started getting more lost than ever as the two spatial concepts of DC did battle in my head.' The device also detects 'the specific places where infrastructure interferes with the earth's magnetic fields.'
The Almighty Buck

Is Free Really the Future of Gaming? 230

TRNick writes "Is the future of gaming more or less free, perhaps funded by advertising or micropayments? A bunch of MMOs have pioneered the way, and now they are being followed by the likes of EA, Sony and id Software, each of which is offering some form of free gaming. But it's not just the big guys. TechRadar talks to a new generation of indie developers who are making names for themselves. 'I make most of my money from sponsors,' says one. 'We're all here because we love making games first and foremost,' says another. But can free games ever make enough money to fund the really ambitious, event games that get the headlines?" While paid games aren't likely to be on their way out any time soon, more and more developers and publishers are experimenting with cheaper pricing, and the results so far seem positive.
Patents

Universities Patenting More Student Ideas 383

theodp writes "Working as a NASA intern, grad student Erez Lieberman had a eureka moment, resulting in an algorithm that detects whether a person is standing correctly or is off balance. Unfortunately, MIT liked it so much they decided to patent it. Seeking permission to use his own idea for his iShoe startup, which develops products like insoles to address the problems of seniors, Lieberman was told no problem — as long as he promised a hefty royalty and forked over a $75,000 upfront payment. Whether or not students are aware of it, the NYTimes reports that most universities own inventions created by students that were developed using a 'significant' amount of schools resources. Colleges and universities once obtained fewer than 250 patents a year, but that was before the Bayh-Dole Act gave them ownership of inventions developed through federally financed research. Now they acquire about 3,000 a year, and in 2006 licensing fees and equity in spinoff companies totaled at least $45B — research powerhouses like Stanford and NYU pocketed $61M and $157M, respectively."
The Courts

Apple Believes Someone Is Behind Psystar 606

rgraham writes "From the article on Growler: 'Apple apparently believes that somebody else is behind Psystar, which might help to explain why a major law firm would take on what seems like a fly-by-night's case; also why Psystar has been so bold in continuing to sell its products. I knew this thing felt funny. As Alice in Wonderland might put it, "It gets interestinger and interestinger."'"
The Internet

Wikipedia's New Definition of Truth 428

Hugh Pickens writes "Simson Garfinkel has an interesting essay on MIT Technology Review in which he examines the way that Wikipedia has redefined the commonly accepted use of the word 'truth.' While many academic experts have argued that Wikipedia's articles can't be trusted because they are written and edited by volunteers who have never been vetted, studies have found that the articles are remarkably accurate. 'But wikitruth isn't based on principles such as consistency or observability. It's not even based on common sense or firsthand experience,' says Garfinkel. What makes a fact or statement fit for inclusion is verifiability — that it appeared in some other publication, but there is a problem with appealing to the authority of other people's written words: many publications don't do any fact checking at all, and many of those that do simply call up the subject of the article and ask if the writer got the facts wrong or right. Wikipedia's policy of 'No Original Research' also leads to situations like Jaron Lanier's frustrated attempts to correct his own Wikipedia entry based on firsthand knowledge of his own career. So what is Wikipedia's truth? 'Since Wikipedia is the most widely read online reference on the planet, it's the standard of truth that most people are implicitly using when they type a search term into Google or Yahoo. On Wikipedia, truth is received truth: the consensus view of a subject.'"
Businesses

Down Time At Work — What Do You Do? 319

An anonymous reader writes "I work in IT and find fairly often that I have 'down time.' I'll usually browse the web (Slashdot) or try to find something informative or educating to read. Sometimes, I even get caught up working on my personal webpage or other project that isn't exactly work related. What does everyone else do during these times, and how much time do they spend on non-work related things while at work?"
Technology

Fairly Realistic Flying Car Offered for 2009 Delivery 276

An anonymous reader writes to tell us about yet another promise of a flying car. The Register is reporting on the latest from Terrafugia Inc called the "Transition" which is a combination car and airplane that runs on unleaded gas. The idea is that it's a car that you can drive to the nearest airstrip and, with the touch of a button, convert to an airplane, fly to an airstrip close to your goal, then convert back to a car to reach your ultimate destination. Of course, how many times have we been promised flying cars only to suffer in perpetual disappointment.

Feed SCO Head Says Wants To Ban Public WiFi To Stop Porn (techdirt.com)

Last month, Utah's governor signed a resolution urging Congress to pass a law that would set up "family" and "adult" channels on the internet as a way to keep kids from seeing boobies. The resolution was based on the work of a group called CP80, which advocates mandating porn be put on its own port, and is headed by the chairman of everybody's favorite tech company, the SCO Group, Ralph Yarro. Now, Yarro's told a Utah legislative committee that open WiFi networks should be banned, and all WiFi networks should have filtering software to keep out porn, or be password-protected, so that if any porn makes its way onto a minor's computer, the network provider can be fined. That seems little odd, like fining the state's transportation department for building roads that people might drive on to go buy porn somewhere. But the suggestions didn't stop there: a BYU law professor says the state should circumvent the constitution not by forcing ISPs to block porn, but rather by giving tax incentives to those that do. One state senator says that the key is "a statewide education program so citizens can learn about the real problem with the uncontrolled porn in our society, mainly coming through the Internet." We'd imagine that advertising the availability of porn on the internet would run counter to these people's goals, but apparently not.
Networking

US Lags World In Broadband Access 608

An anonymous reader writes "When It Comes To Broadband, U.S. Plays Follow The Leader says a story in IWeek. Their thesis is that, while broadband access in the United States rose from 60 million users in March 2005 to 84 million in March 2006, the US is well behind countries like England and China. Indeed, what you may not realize is that the U.S. ranks a surprisingly poor 12th in worldwide broadband access, a situation which could threaten its ability to maintain its technological lead. The federal government is no help: the FCC has almost no data on the rate of hi-speed adoption, or of what the speed and quality of those services are. Broadband is more expensive here than in other nations, as well, almost 10 times as expensive by some estimates. The cost and poor quality of service aren't from population density, aren't from lack of interest, and are not from lack of technical know-how. So, what is holding us back?

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