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Comment obviously (Score 3, Interesting) 257

So, what are sequels doing for the gamer who's not interested in keeping up with the sequel treadmill?"

hmmm... maybe not buying them?

however, while some gamers might not venture into the sequel of their favorite game, there must be enough followers to keep the gaming industry making sequels after sequels.

it's similar to spams, while most people just ignore them, some of them ended up buying from the spammers, and this is what keeps the spamming industry going and even growing.

creating a different genre or trying something new is a big risk that most companies can't afford to take, this is especially true if each new game costs few millions to produce. that's why we saw a lot of interesting, exciting and ground-breaking games in the '80s because the cost was so low, people were more willing to take risk and create different games.

i have created a game almost to the words as described here (Point 2 Paragraph 2) and discussed here.

but let me tell you, it's been very difficult to get people playing it or even understanding it, because everybody's so used to the grinding.

everyday, i have to answer questions from players who want to know how to grind their stats to the top, because grinding is what defines game at the moment.

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