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Biotech

Measuring Engagement In Games 72

Gamasutra is running an article written by Tim Hong of EmSense in which he describes the research his company did into the physiological reactions various games engender in players. In addition to outward cues like breathing and movement, EmSense also scans brainwaves and heart activity to provide a more complete picture of how a gamer is responding to what he sees and does. They collected hundreds of hours worth of data and made comparisons among a variety of shooters, such as Gears of War 2, F.E.A.R, and Half-Life 2. They found some interesting information on how pacing, tutorials, and cutscenes can affect a player's level of engagement with the games.

Comment Re:You're writing needs to improve. (Score 2, Interesting) 254

Wow, would Strunk & White teach me how to write like a pedantic jerk too?
Lets think what literature/creative writing would be like if all authors followed The Elements of Style as closely as you do.
Ulysses: Leopold Bloom goes to a funeral and then goes home to piss on his shrubbery.
Moby-Dick: Ahab seeks revenge against a white whale and is rather unsuccessful.
Lolita: A guy named Humbert Humbert really likes having sex with little girls.

Man, my versions are better because they are more concise; who needs adjectives? I wish all those authors were still alive so I could correct their bloated prose.

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