Comment How about non-violence for a change? (Score 1) 605
Undoubtably, id makes games with cutting edge technology, and Doom and Quake were revolutionary and very fun to play.
However, IMHO the basic kill-em-all format is getting a little tired, and with the call for less violence in society, I think it's time for id to make a game that's still great to play without the supreme gore factor. It's like id is the "B" game house, not for the special effects, but for lack of a new idea in game play. I think opportunities are limitless for non-violence in games, starting with outdoor childrens games like tag, caputure the flag (without rocket launchers) and moving on to non-lethal weapons like rubber bullets and glue guns.
1 - Do you think id (a) should and (b, more importantly) can make a good and profitable game that is less violent?
2 - More development mindedly, how intertwined is the development of the game with the technology when you do the coding?
Many thanks,
Chris Schumann
However, IMHO the basic kill-em-all format is getting a little tired, and with the call for less violence in society, I think it's time for id to make a game that's still great to play without the supreme gore factor. It's like id is the "B" game house, not for the special effects, but for lack of a new idea in game play. I think opportunities are limitless for non-violence in games, starting with outdoor childrens games like tag, caputure the flag (without rocket launchers) and moving on to non-lethal weapons like rubber bullets and glue guns.
1 - Do you think id (a) should and (b, more importantly) can make a good and profitable game that is less violent?
2 - More development mindedly, how intertwined is the development of the game with the technology when you do the coding?
Many thanks,
Chris Schumann