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Google

Google Releases Street View Images From Fukushima Ghost Town 63

mdsolar writes in with news that Goolge has released Street View pictures from inside the zone that was evacuated after the Fukushima disaster. "Google Inc. (GOOG) today released images taken by its Street View service from the town of Namie, Japan, inside the zone that was evacuated after the Fukushima nuclear disaster in March 2011. Google, operator of the world's biggest Web search engine, entered Namie this month at the invitation of the town's mayor, Tamotsu Baba, and produced the 360-degree imagery for the Google Maps and Google Earth services, it said in an e-mailed statement. All of Namie's 21,000 residents were forced to flee after the March 2011 earthquake and tsunami crippled the Fukushima Dai-Ichi nuclear plant, about 8 kilometers (5 miles) from the town, causing the world's worst nuclear accident after Chernobyl. Baba asked Mountain View, California-based Google to map the town to create a permanent record of its state two years after the evacuation, he said in a Google blog post."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

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