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Swedish Man Fined For Posting Links To Online Video Feeds 252

hcs_$reboot writes with a snippet from TechDirt (citing TorrentFreak): "Over in Sweden, it appears that a guy has been fined for linking to an online broadcast of a hockey game. We've heard stories of people getting in trouble merely for linking to unauthorized content, but this story is even more ridiculous. The guy wasn't linking to unauthorized content. He was linking to an online video feed from the official broadcaster, Canal Plus. The issue was that Canal Plus was apparently technically incompetent in how they set up the feeds, and never intended to make the feeds public."
Image

Life-size Eva Unit 01 Being Built In Japan 80

JoshuaInNippon writes "Japan has gone life-size anime model crazy. Last year there was the robotic 1:1 Gundam model that guarded Tokyo for a few months in the summer to mark the series' 30th anniversary, and then there was the giant Gigantor moment that opened in Kobe in the fall in honor of the city's rejuvenation from the devastating 1995 earthquake. Now, an amusement park near Mt. Fuji named Fuji-Q Highland is building an Eva Unit 01 from the popular Neon Genesis Evangelion series, or at least a bust of it, in conjunction with the series' recent movies. The bust will sit in a replica hanger, and reportedly stand around 9 meters tall. Visitors will have the chance, for a little extra money, to have their photo taken in the unit's cockpit, where the series' protagonist-of-sorts Shinji Ikari normally sits. The attraction is set to a cost of over US$1.6 million to build, and open on July 23 of this year. It will also undoubtedly be swamped by crazed fans looking the opportunity to bring their anime dreams to life."

Comment Re:90% shared code? (Score 1) 196

iPhone... started with no native SDK... learned their lesson and opened it up...

Anrdoid... same thing...

etc...

So high-end mobile game development is done in C++... where the portability and performance is....

And now to work on MS mobile products it's gotta be C#? Not a great start for attracting top-end mobile game developers...

Microsoft Demos Three Platforms Running the Same Game 196

suraj.sun writes with this excerpt from Engadget: "Microsoft's Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up."

Comment Re:Great! (Score 1) 43

This is good news of course but what does not make sense to me, this refers to Google and iPhones as being cross platform games.

How come there are not any great games on normal Java phones? J2ME has so many libraries and they're capable of the same.

I have never understood why there are not many multiplayer bluetooth or games that connect the internet? It would be awesome to play net games on the phone on the train with people in the same train or anywhere in the world.

(Ignoring phone signal cutting out on trains)

With the number of J2ME devices (hundreds) porting a game to all these is not a simple task without MP... with MP (even turn-based) the costs sky-rocket. And the bottom line is that the casual player (J2ME consumers) don't really care enough about it... heck the carrier decks on these devices are complete junk... will the consumer even be aware it has MP?

Bottom line is that adding MP in J2ME is costly to develop... and generates very little extra revenue...

GUI

When PC Ports of Console Games Go Wrong 398

A post up at Gamasutra complains about the lack of effort put into the PC ports of some console games. The author picks on the unimpressively-reviewed Ninja Blade in particular: "Just as a quick guide to what we're dealing with here: when you create a new save file at the start of Ninja Blade on the PC, it warns you not to 'turn off your console.' Yes, Ninja Blade is one of those conversions: not so much converted as made to perfunctorily run on a different machine. In-game, you're asked to press A, B, X and Y in various sequences as part of Ninja Blade's extraordinary abundance of quick-time events. Whether you have an Xbox 360 pad plugged in or not, the game captions these button icons with text describing the PC equivalent controls. Only it doesn't always do that. Sometimes, you're left staring at a giant, pulsating, green letter A, and no idea what to do with it." What awful ports have you had the misfortune to experience?
PlayStation (Games)

PS3 Hacked? 296

Several readers have sent word that George Hotz (a.k.a. geohot), the hacker best known for unlocking Apple's iPhone, says he has now hacked the PlayStation 3. From his blog post: "I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. I have a lot of reversing ahead of me, as I now have dumps of LV0 and LV1. I've also dumped the NAND without removing it or a modchip. 3 years, 2 months, 11 days...that's a pretty secure system. ... As far as the exploit goes, I'm not revealing it yet. The theory isn't really patchable, but they can make implementations much harder. Also, for obvious reasons I can't post dumps. I'm hoping to find the decryption keys and post them, but they may be embedded in hardware. Hopefully keys are setup like the iPhone's KBAG."
Education

Researchers Make a Case For Learning Through Video Game Creation 68

ub3r n3u7r4l1st sends along this snippet from Science Daily: "Computer games have a broad appeal that transcends gender, culture, age and socio-economic status. Now, computer scientists in the US think that creating computer games, rather than just playing them, could boost students' critical and creative thinking skills as well as broaden their participation in computing. ... 'Worldwide, there is increasing recognition of a digital divide, a troubling gap between groups that use information and communication technologies widely and those that do not,' the team explains. 'The digital divide refers not only to unequal access to computing resources between groups of people but also to inequalities in their ability to use information technology fully.' There are many causes and proposed solutions to bridging this divide, but applying them at the educational and computer literacy level in an entertaining and productive way might be one of the more successful. The team adds that teaching people how to use off-the-shelf tools to quickly build a computer game might allow anyone to learn new thinking and computing skills."
Graphics

DX11 Tested Against DX9 With Dirt 2 Demo 201

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
Image

Jetman Attempts Intercontinental Flight 140

Last year we ran the story of Yves Rossy and his DIY jetwings. Yves spent $190,000 and countless hours building a set of jet-powered wings which he used to cross the English Channel. Rossy's next goal is to cross the Strait of Gibraltar, from Tangier in Morocco and Tarifa on the southwestern tip of Spain. From the article: "Using a four-cylinder jet pack and carbon fibre wings spanning over 8ft, he will jump out of a plane at 6,500 ft and cruise at 130 mph until he reaches the Spanish coast, when he will parachute to earth." Update 18:57 GMT: mytrip writes: "Yves Rossy took off from Tangiers but five minutes into an expected 15-minute flight he was obliged to ditch into the wind-swept waters."
Games

Dev Discusses Upcoming Spy-MMO, The Agency 75

Kheldon writes "The MMO Gamer recently sat down with Lorien Gremore, lead producer on SOE's upcoming spy-shooter MMO, The Agency. They discussed various aspects of its development, such as the 'stickiness' of session-based games, striking a balance between FPS and MMO players, and whether or not The Agency even falls under the definition of a traditional MMO at all. 'You might be in Prague, and experiencing play with a lot of different other players; you might have come in at your field office and gone out into the city, encountering many other players doing missions that you are also doing,' Gremore said. She added that the game's areas are large enough to have 'lots of different people in them, collecting intel, engaging in public combat, all of those types of things. These areas are big enough that there’s shops, there’s secret spaces, photos to be taken of suspicious objects, things like that. They’re all out there in the world. We’re really trying to create a balance, where you’re encountering a lot of social situations, chances to get into groups with other people, just by merit of the fact that you guys are doing the same sorts of things in the same sorts of places.'"

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