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Microsoft

Kinect Hacked To Play Max Payne, Left 4 Dead 2 30

TechieAlizay points out a post at Geekword.net about a man who hacked Microsoft's Kinect to play Max Payne. "This hack was possible due to FAAST (a toolkit for Kinect), OpenNi/Nite and GlovePIE. Here's how the hacker describes the different control gestures: 'As you can see, the leaning left and right stuff is all there – and moving your body forward and back moves you back and forward. The reload and interact gestures are becoming pretty standard for me now, and pain killers are popped with an upward motion of the left hand. What makes this special though is the leg movements that activate bullet time. The result is bullet time diving for real! When this game hit just after the Matrix film came out, it caused a big stir – with Kinect augmentation it gets even better. The one thing that needs fixing is weapon select; this will be handled by the +/- buttons on the mote in future, I think.'" Another video shows Kinect controlling Left 4 Dead 2. In addition to future PC support, Microsoft is reportedly working on an official SDK. Yet another recent hack of note allows a human to control a humanoid robot with an impressive level of accuracy. Just be careful if you play the Kinect boxing game; somebody might call the police.
Patents

8-Year-Old Receives Patent 142

Knile writes "While not the youngest patent recipient ever (that would be a four year old in Texas), Bryce Gunderman has received a patent at age 8 for a space-saver that combines an outlet cover plate with a shelf. From the article: '"I thought how I was going to make a lot of money," Bryce said about what raced through his brain when he received the patent.'"
Image

Aussie Gamers Dress As Zombies To Raise R18+ Awareness 85

swandives writes "Australian gamers will dress as zombies to raise awareness about the lack of an R18+ rating for video games in the country. The protest will begin at Hyde Park Fountain on March 27 and lumber through Sydney, raising awareness of the need for a higher classification rating and hopefully causing a bit of havoc at the same time! Computerworld Australia has pictures of previous zombie protests in the lead-up to the event. Australia has a long history of lobbying for an R18+ games classification but, even after a decade, video games are banned from sale if they exceed the maximum M15+ classification. So far, the list of banned titles includes 7 Sins, Risen, Left 4 Dead 2 and Dark Sector. Others, like Alien vs. Predator, were initially banned but appealed the rating and are now MA15+."

Submission + - Antitrust case against RIAA reinstated (blogspot.com) 2

NewYorkCountryLawyer writes: In Starr v. SONY BMG Music Entertainment, an antitrust class action against the RIAA, the complaint — dismissed at the District Court level — has been reinstated by the US Court of Appeals for the Second Circuit. In its 25-page opinion (PDF) , the Appeals court held the the following allegations to sufficiently allege antitrust violations: 'First, defendants agreed to launch MusicNet and pressplay, both of which charged unreasonably high prices and contained similar DRMs. Second, none of the defendants dramatically reduced their prices for Internet Music (as compared to CDs), despite the fact that all defendants experienced dramatic cost reductions in producing Internet Music. Third, when defendants began to sell Internet Music through entities they did not own or control, they maintained the same unreasonably high prices and DRMs as MusicNet itself. Fourth, defendants used [most favored nation clauses (MFNs)] in their licenses that had the effect of guaranteeing that the licensor who signed the MFN received terms no less favorable than terms offered to other licensors. For example, both EMI and UMG used MFN clauses in their licensing agreements with MusicNet. Fifth, defendants used the MFNs to enforce a wholesale price floor of about 70 cents per song. Sixth, all defendants refuse to do business with eMusic, the #2 Internet Music retailer. Seventh, in or about May 2005, all defendants raised wholesale prices from about $0.65 per song to $0.70 per song. This price increase was enforced by MFNs.'

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