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Comment Re:I'm not the prior poster, & I'll this to yo (Score 4, Informative) 89

Troll or ignorance?

They fuckin' ripped all their IP from Blizzard Entertainment

The Warcraft line of game was initially intended to be a Warhammer game, but they didn't get the IP. Those guys were around a long time before Blizzard existed. Blizzard's so famous IP is a Warhammer clone.

Comment Re:do it EVE Style (Score 2, Interesting) 17

Given the "realistic" requirements, an EvE game (minus the PeeVeePee, since that would be unpalatable to the Gov.) wouldn't work.

What you can imagine is however a kind of simulation of some "near future" solar system. Kids (since that's aimed at kids and youngsters, remember) can pursue all kind of professions, and navigate around the system up to the Oort Cloud, specialise in pseudo-engineering (improving efficiency of designs of all kind of modular stuff), space industry (production of the aforementioned designs), research (producing tech data that is used in those engineering), and so on. You build with your buddies (guild/school/whatever) your own outpost, try to make it attractive. Regular competitions and the best offering gets to host a Big Contract (your plutonian geosynchronous station got selected to host the Andromeda High Resolution Telescope) to increase your notoriety.

But yes, there's a couple elements - only a couple - from EvE that could work.
Robotics

Submission + - Robots that bounce in bed (nytimes.com)

nem75 writes: "The NY Times has a review of British AI researcher David Levy's book "Love and Sex with Robots". He claims that within a span of about 50 years the day will come, when people could actually fall in love with life-like robots and want to live with them instead of a human mate. While this may seem far fetched at first, he has some pretty interesting views on this. Like the sexual part being the easyest thing, what with brothels exclusively offering life-like sex dolls already existing in Japan and South Korea. The case he builds goes much further though, and certainly provides food for thought."
Bug

Submission + - Follow-up on EvE's Boot.ini Issue

Krinsath writes: CCP, publishers of Eve Online, have posted a Dev Blog detailing the circumstances leading up to the deletion of XP's boot.ini file, which was earlier covered on Slashdot. The blog is decently detailed about how the mistake occurred (a new installer from their normal one), how they responded and what CCP has learned from it. While fairly dry, it is to the company's credit that they're being open about one of the more serious bugs to crop up in gaming's recent history.

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