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Comment Re:person sitting next to the user (Score 2) 414

Noise cancelling headphones (and I have a pretty good pair) actually making flying WORSE, IMHO. They cancel out the engine noise and allow you to hear every inane conversation, screaming kid, and tubercular passenger coughing up a lung with crystal clarity. That's the OPPOSITE of what I need on a flight.

I'm a fairly frequent flier, and I think everybody's life would be improved by a bit more enforced "shut up and read a book" time and a bit less Facebook time. Also, whose brilliant idea was it to allow cell phone use during taxi to the gate after landing, so every flight ends with a dozen iterations of the "NO, WE JUST LANDED! WE'RE NOT EVEN TO THE GATE YET!" conversation?

Comment Overcomplication (Score 1) 462

I find as I get older that I don't have as much time to play games at a sitting, and I often go weeks or months between sessions with a game. I find that I spend a LOT more time and money on something like Rock Band, where I can play for as long as I want, quit, and come back later and resume with no problem. But I do still enjoy games like Oblivion, it's just that I only really play it for a week or two a year when I know I don't have much going on and have time to refamiliarize myself with the story and the controls and such. I've found in the last few years that some of the games I enjoyed the most were ruined by overcomplication. Take Burnout, the racing game, as an example - Takedown and Revenge were great games. Closed course racing, lots of fast, furious fun. Then came Paradise, and they made it into an "open world" game where instead of just driving the course and racing, you had to start trying to read a map and find your way around during the race. More freedom, less fun. The same thing happened after the first couple SSX (snowboarding) games - the third one tried to be a sandbox game, and it lost its focus on the stuff that was fun - the racing. JRjr

Hand Written Clock 86

a3buster writes "This clock does not actually have a man inside, but a flatscreen that plays a 24-hour loop of this video by the artist watching his own clock somewhere and painstakingly erasing and re-writing each minute. This video was taken at Design Miami during Art Basel Miami Beach 2009."

Jetman Attempts Intercontinental Flight 140

Last year we ran the story of Yves Rossy and his DIY jetwings. Yves spent $190,000 and countless hours building a set of jet-powered wings which he used to cross the English Channel. Rossy's next goal is to cross the Strait of Gibraltar, from Tangier in Morocco and Tarifa on the southwestern tip of Spain. From the article: "Using a four-cylinder jet pack and carbon fibre wings spanning over 8ft, he will jump out of a plane at 6,500 ft and cruise at 130 mph until he reaches the Spanish coast, when he will parachute to earth." Update 18:57 GMT: mytrip writes: "Yves Rossy took off from Tangiers but five minutes into an expected 15-minute flight he was obliged to ditch into the wind-swept waters."
Classic Games (Games)

New MechWarrior Announced, MechWarrior4 To Be Distributed Free 229

Vamman writes "In light of the recent announcement of the new MechWarrior game, Smith and Tinker has granted our online dev team (which has been supporting MechWarrior for almost a decade now) permission to release MechWarrior 4 entirely for free using the same type of distribution model that id Games used for Quake3's free release.

Comment Re:Who the **** is Watchmen? (Score 1) 448

The trade paperback (which collects the 12 issues of the original 1986 miniseries) has sold someting like 1,000,000 copies just since the trailer came out, and has been the best selling trade paperback every month since it was released. It won a Hugo Award and has been named to several "best novels of the 20th century" (not just comics, actual novels) kinds of lists. And it's written by a European (Alan Moore, from the UK).

If you've never heard of it, your part of Europe might be under a rock. :-)


Comment Re:Stunts (Score 1) 282

Yeah, Stunts was the first thing that came to my mind when I saw this article. When I was in college in the early 90s, we had a few Stunts competitions on my dorm hall. First we built the fastest track possible, and took turns shaving hundredths of seconds off of each other's times. Then we optimized that track for causing massive wrecks, and took turns seeing who could cause the longest crash animation (often several minutes long, with the car flying thousands of feet in the air). Good times.


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