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Comment There is no case (Score 1) 705

for mandatory touch typing lessons beyond the more general case for better computer-related education in general (Which is not saying much more than the even more general 'better education means better educated civilians). But even that wouldn't help most people anyway. Exposure is enough, without formal training being necessary.

If someone really wants to pump up their WPM or master some sort of formal technique, they are welcome to go learn on their own initiative. Touch typing is something anyone with a computer - i.e. almost everyone in the industrialised world - can learn quite easily on their own initiative. If they don't have that initiative in the first place, then training is pointless.

When I did mandatory PE lessons at school, I learnt techniques for things like football ('soccer') tennis volleyball basketball cricket swimming kayaking sprinting long distance running blah blah blah. I considered the entire thing dull, pointless, too much effort. I frankly did not give a shit about PE and used every opportunity to kill the time on my own terms rather than deciding to train myself up to be as much of an athlete as possible within the time allotted. I have had countless hours of PE lessons and I have never even considered being an athlete or sportsman of any description; I have never had any touch typing training of any description and yet I touch type simply out of familiarity and desire for efficiency when using a computer (My keys are rearranged to spell my name, good for confusing people who want to use my system).

Replace PE with TT and the incidence of pupils behaving and feeling as I did would likely increase dramatically. If people want to get good at football, they'll play it on their own time with friends, they don't need lessons to discover and learn that sort of thing. With touch typing the need for school lessons is even more unnecessary. It's a step away from schools teaching something as completely irrelevant as 'proper walking technique' or 'how to make a cup of tea.'

Comment Re:Great idea (Score 1) 167

The example you give is an example of how the entire fighting games portion of the videogame industry operates. I mean, I'm not sure how many character balance-related revisions there have been of SFIV but in general all fighting games go through balance revisions.

The most immediate example in my mind is VF5; there are at least 3 arcade versions, and the PS3 and 360 versions are based on different versions thereof.

And yes you make a good point regarding the replay data, but again, this is nothing new. Think of ghost cars in racers, emulated speedruns, any form of macro used in a videogame, etc.

Unfortunately the type of data in TFA will be used less by devs and more by publishers, distributors etc. Basically I smell a massive marketing opportunity, which is equivalent to a massive de-valuation of the player/consumerbase. E.g. much as it is now but worse, 'Oh you don't fit the player types we want to sell to (The most common player types)? Well tough shit!'

Imagine hooking cinema-goers up to biometrics recorders. This is the same thing.

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