Comment Re:Anti-Tetris with physics! (Score 1) 78
Actually, the game consumes 20% of my CPU, but I've set the framerate to 60fps. Perhaps that's the reason the game is eating those CPU cycles? I'm not updating the physics while the main menu is displayed, so the virtual machine is calling that onEnterFrame() 60 times a seconds, which just checks some clicks etc and exits... Should be the basic Box2D framework with a 30->60 fps mod. If I have time, I'll try to do something about it before I release my next Box2D game.