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Comment Mr. Smedley (Score 1) 383

One of the truly unique things about SWG was the depth and breadth of the so-called 'support' professions. Crafters, resource gatherers, entertainers, medics, etc. all contributed to the game economy, as well as provided a more immersive expreience of actually living a long time ago in a galaxy far, far away. While simplifying 36 professions down to 9 is notable for the amount of future development work that can be assigned to each of them, how do you feel this reduction in diversity contributes to game immersion?

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