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Comment Shadow of the Colossus (Score 1) 64

your example smacks of melodrama


The death of Aeris in FF VII is far from melodramatic - a notable feature of the game is that the protagonist, Cloud, is generally understated in his response to the situations he finds himself in.


I was thinking less along the lines of payoffs (positive or negative), and more along the line of motivation


I recommend Shadow of the Colossus as an example of a game where emotional motivation is central.


I wouldn't say it impairs the player's performance, but then it shouldn't, IMO. It's not in the player's interest to have a conflict between playing the game to its fullest, and playing it well.

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