Submission + - Technologies from the people who rejected artificial intelligence early... (meshpage.org)
tp_xyzzy writes: Artificial intelligence was rejected by many projects for various reasons. Copyright problems with database collection, Large teams required to build the databases from scratch, Ensuring quality of the content or team size and funding needed for AI learning process. But once rejected, what did the software developers develop instead of artificial intelligence? Our solution was to do "games", more accurately, "game engine development" and developing gltf rendering functionality and a toolbox for customizing the gamedev output easily with a tool called "GameApi Builder".