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Real Time Strategy (Games)

Review: Halo Wars 177

The success of the Halo franchise is unquestionable. Bungie's trilogy of first-person shooters established a standard against which most similar games have been judged for the past eight years. Thus, when Ensemble Studios picked up the task of bringing the Halo universe to real-time strategy, they faced two separate mountains to climb: maintaining the high quality demanded by fans of the series and developing for a genre that traditionally translates poorly to console play. Fortunately, they had a head start on the latter, bringing in a wealth of experience from the Age of Empires series. Creating an intuitive and dependable control scheme was a top priority, and their success in doing so makes Halo Wars a worthy addition to the series. Read on for the rest of my thoughts.
The Courts

RIAA, Stop Suing Tech Investors! 114

The RIAA isn't just suing tens of thousands of music consumers; they've also begun filing lawsuits naming the directors of and investors in tech companies that they believe contribute to copyright infringement. NewYorkCountryLawyer writes: "ZDNet urges the big recording industries to stop suing tech investors, and cites the draft legislation that I posted, which would immunize from secondary copyright infringement liability any work done by a director in 'his or her capacity as a member of the board of directors or committee thereof,' and any conduct by an investor based solely upon his or her having 'invested in any such corporation, including any oversight, monitoring, or due diligence activities in connection therewith.'"

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