...where the name of the game is cramming as much information as possible into a small amount of space. Paper's dominant limiting factor was space. He says the iPhone's stocks widget could fit more information on-screen than it does. He criticizes the web browser for not using transparent buttons that would let the user see information on the web page through them.
But with dynamic displays, the game is all about minimizing the amount of retrieval time, not space. Users can tell the computer to pull up a graph for a new stock, or scroll the page downward with their finger to view the info under the buttons, or completely off-screen, with minimal effort. The biggest limiting factor is interaction. Let's keep the buttons visible, because they enable far more information than they hide.
If we sacrificed usability for screen real-estate, we'd end up with marginless documents and 4-pixel icons, which incidentally would look like windows mobile.