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Comment Re:How can this be possible? (Score 3, Insightful) 148

"Weight is still determined by calories in and calories out."

Not true. Weight is determined by the insulin response triggered by an increase in blood sugar. Calories in/calories out is a good rough guide but Adkins adherents (and the previous low carb diets that have preceded it, starting with the Banting diet) have known for a long time that the endocrine system is the major player in weight gain/loss.

Gary Taubes has done a lot of tremendous writing in covering this topic.

Check this article out if you're interested for more.

Comment Makes it easy for police to put up new cameras. (Score 5, Interesting) 60

I live in Wilmington and here's a bit of a better article from the local newspaper, the Star News.

And for all the tin-foil hat types, you'll love this bit:

"Wilmington Mayor Bill Saffo said the white space network enables the city's police department to install surveillance cameras at a fraction of the cost of installing one using cables and other wires necessary to reach a signal."

Comment My review of the reviewer... (Score 2) 44

I'm reading this book and am about 60% through it... up to the part about entropy.

I get that the reader was looking for equations. But I found the history of everything to be wonderfully helpful in understanding the general concepts. I'm confused as to why he's confused that Gleick is giving a history of Information Theory and not a discourse on it.

I give the book 4 out of 5 and the reviewer 2 out of 5.

Comment Re:Sounds to me... (Score 1) 182

From reading the patent, it could pertain to IRC or a BBS. Those would definitely be prior art. Let's hope the judge has some common sense and denies the lawsuit. Although with how technologically savvy judges appear to be, it will be a long drawn out court case with a plethora of experts trying to explain the technologies involved.

Comment Re:Damage Control (Score 1) 300

Here's a link to the article. Once, again, Cracked to the rescue!

http://www.cracked.com/article_18683_7-scientific-reasons-zombie-outbreak-would-fail-quickly.html

#7 They have too many natural predators
#6 They can't take the heat
#5 They can't handle the cold
#4 Biting is a terrible way to spread disease
#3 They can't heal from day to day damage
#2 The landscape is full of zombie-proof barriers
#1 Weapons and the people who use them

Also interesting, (and also from Cracked) "5 Scientific Reasons a Zombie Apocalypse Could Actually Happen"

Comment Re:Carl Sagan (Score 1) 336

I was going to say the same thing. I'm reading it now and it's kinda hard to take any alien stuff seriously after he gets done making the comparisons between it and the things people described demons doing during the Inquisition.

Comment Re:75 trillion (Score 1) 545

Just a quick counter-argument. I'm not trolling, but I am playing devil's advocate.

Did you know that those same copyright protections apply to you too? Why get all upset because you can't legally use Mickey Mouse (since you brought up Disney) when you could create your own intellectual property and then leverage it for your own gain? You have all the freedom in the world to give your music away... or not. You are choosing to do so because it's a good marketing strategy. If things were as they were 10 years ago before you had the ability to distribute online you'd be trading tapes. But you'd also be sending demos to labels. Because that was the way the system worked. They were the arbiters of culture. But with the Internet, that's no longer true.

So while you're busy giving away your music, you might also look into music licensing and other ways of monetizing things. If you're leaving money on the table, willingly, that's on you. If it makes you feel good to give your music away then congrats - that feeling was brought to you by copyright law. Because you had the OPTION to give it away. You also have the ability to sell it, to make money from future covers of your, to draw royalties on your work, and to deny others the right to record your work (say, a political candidate you disagree with). You also have the option to sue, should somebody take your music without compensation.

This is an important right. Surely you won't argue that an artist shouldn't have the right to sue to protect their own intellectual property. So what we're talking about here is duration and damages. The way it's setup now -- it's plain to see that the duration is too long and the damages are too high. But that's what courts do: they decide what's appropriate. It doesn't matter what the labels say. Because Limewire probably says they want to go home scot-free with their attorney's fees paid for. How is that any less of a total over-reach? The right answer is some place in-between. And that place will be decided by the courts.

Now if you want to complain about courts that's a whole different topic.

Like it or not, the economic system we have here isn't going away. The stuff you're saying - I more or less agree with, but I saw the same stuff being written a decade ago about the exact same thing. Certainly copyright is a pain in the ass. Certainly it's being leveraged by large multi-nationals for their own profit and nothing else. But these aren't outsider positions anymore to say these things. It's just the general position of those who think they're getting fucked.

All I know is that a decade ago I had to go to Blockbuster and rent a video for $4 if I wanted to watch something. If I wanted to listen to a song I had to spend $15 and buy the whole CD it came on and just hope for more good songs on the disc. Now between Netflix and iTunes (not even counting torrents) all of that stuff is available to me in a more convenient fashion for less money. So how exactly is the consumer losing here?

Java

Submission + - Browser Exploit Kits Using Built-in Java Feature (krebsonsecurity.com)

tsu doh nimh writes: Security experts from several different organizations are tracking an increase in Windows malware compromises via Java, although not from a vulnerability in the widely installed software: the threat comes from a feature of Java that prompts the user to download and run a Java applet. Kaspersky said it saw a huge uptick in PCs compromised by Java exploits in December, but that the biggest change was the use of this Java feature for social engineering. Brian Krebs writes about this trend, and looks at two new exploit packs that are powered mainly by Java flaws, including one pack that advertises this feature as an exploit that works on all Java versions.

Comment Re:Install before update ok? (Score 1) 739

So I store the data from the other partition off to a flash drive. Now how do I retrieve the 10GB used for the drive back without having to reformat? If I reformat then I lose all my saved game data, downloaded games, demos, themes, etc. If I back up everything and reinstall it then the partition remains. I didn't use the other OS option that often so it's not that big of a deal with me to not have it anymore. However, I should be able to retrieve the 10GB on the other OS partition and join it to the main partition without much hassle. This is beginning to sound as if I'll just lose the 10GB, unless I want to reformat and lose all my saved game data.

Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."
Games

Game Endings Going Out of Style? 190

An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

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