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Software

Preserving Virtual Worlds 122

The Opposable Thumbs blog has an interview with Jerome McDonough of the University of Illinois, who is involved with the Preserving Virtual Worlds project. The goal of the project is to recognize video games as cultural artifacts and to make sure they're accessible by future generations. Here McDonough talks about some of the technical difficulties in doing so: "Take, for example, Star Raiders on the Atari 2600. If you're going to preserve this, you've got a couple of problems. The first is that it is on a cartridge that is designed to work on a particular system that is no longer manufactured. And as long as you've got a hardware dependency there, you're really not going to be able to preserve this material very long. What we have been looking at is how feasible is it for things that fundamentally all have some level of hardware dependency there — even Doom has dependencies on DLLs with an operating system, and on particular chipsets and architectures for playing. How do you take that and turn it into something that isn't as dependent on a particular physical piece of hardware. And to do that, you need information about that platform. You need technical specifications that allow you to basically reproduce a virtualization that may enable you to run the software in its original form in the future. So what we're trying to do is preserve not only the games, but preserve the knowledge that you would need to create a virtualization platform to play the game."
Censorship

Google Stops Ads For "Cougar" Sites 319

teh31337one writes "Google is refusing to advertise CougarLife, a dating site for mature women looking for younger men. However, they continue to accept sites for mature men seeking young women. According to the New York Times, CougarLife.com had been paying Google $100,000 a month since October. The Mountain View company has now cancelled the contract, saying that the dating site is 'nonfamily safe.'"

Comment Re:Anyone else find it funny... (Score 5, Insightful) 1174

Absolutely right. I've worked with so many former programmers, analysts, DBAs, DAs etc...who are unable to make the transtion to managing people. Because they think of themselves as "artists", they have little time for or knowledge of process and very little in the way of project management skill. They whine and complain about their managers, when half the time they are part of the problem. The best situations I've worked in involve a true team, collaborative environment where the senior programmers/architects design the system and estimate their work effort, while managers track that work and block for the team - not allowing the business to railroad their efforts. Pure managers have their place on a project team, just as much as the technical folks....

Comment Encourage newcomers (Score 1) 20

OSS projects should encourage patches/feature adding, by listing TODO's that can
be handled by less experienced programmers, this will "boost the confidence" of
newcomers, and hopefully expand the group of active OSS contributers. I have do
ne this with success on one of "my" projects.

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Would you people stop playing these stupid games?!?!?!!!!

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