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Journal tomhudson's Journal: Don't you just *hate* it when ... 3

... when you have a prototype that "almost" works (and does more than you initially wanted it to), but that you really should rethink a few things on so that you're not locked into a few sub-optimal decisions that you made to "get from point A to point B"?

Real Artists Ship

Programmers are unlike many types of workers in that the best ones actually prefer to work hard. This doesn't seem to be the case in most types of work. When I worked in fast food, we didn't prefer the busy times. And when I used to mow lawns, I definitely didn't prefer it when the grass was long after a week of rain.

Programmers, though, like it better when they write more code. Or more precisely, when they release more code. Programmers like to make a difference. Good ones, anyway.

But the only realistic thing to do is bite the bullet, even if it means dropping interesting stuff that you *could* show off today for a less interesting (even "pedestrian"), but more robust thing later on. Because we all know how smelly stuff ends up staying in code forever if we let it live for even a bit longer than necessary.

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Don't you just *hate* it when ...

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