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Comment From someone who did this... (Score 1) 150

I graduated with a CS degree in the '90s, did software development for several years, became a development manager for a large company, and *then* decided I wanted to do science with my life instead of living as another incarnation of one of the OfficeSpace characters.

Neuroscience fascinated me, but I had no neuroscience training. So I worked in an fMRI lab as an RA for a year or two while I took courses and figured out if this field would be really satisfying. At the time, I was 30 years old, so I was a good bit older than most RAs. Getting an RA job was pretty straight-forward though, as most CogNeuro labs are absolutely desperate for technically skilled research assistants.

It turns out, most of the other posters above me are absolutely correct -- if you want to be taken seriously in research, you'll want to get your PhD. Emphasizing that a little differently, after working in a pure research lab, you'll WANT to get your PhD. Not just because you'll have hip science credentials, but because once you realize you like research, you're probably going to want to do YOUR OWN research, and having a PhD is pretty much the only way to do that.

Anyway, I'm in my 5th year of my PhD now, and I continue to love it. I can't believe people pay me to do what I'd be doing for fun anyway. Leaving a big salary is scary (I took a $120,000 pay cut), but it's so worth it to figure out what you like to do in life.

Comment We should be careful here... (Score 5, Insightful) 204

I think we should probably be careful about hanging our hats on the argument that video games are completely innocuous, because I think there's going to be a mounting accumulation of evidence linking games to violent behavior.

Here's what we know from a neuropsych framework:
1) Impulsivity and aggression are linked to activation of the sympathetic nervous system (SNS) (the "fight or flight" part, if you remember your basic psych). The more the sympathetic system is activated, the more likely we are to make rash, impulsive decisions. The racing-heart/sweaty/stressed feeling you get when you lose your temper? That's the sympathetic nervous system talking, hopping you up on adrenaline. (And noradrenaline, et cetera) Think of how much more likely people are to make stupid, impulsive decisions when they've lost their temper than when they're thinking "rationally". (e.g., road rage or bar fights)
2) Video games, exciting movies, gambling, and the Mighty Morphin' Power Rangers (if you're five) all activate the SNS. We know this from measuring galvanic skin response, looking at pupillary reflexes, or simply measuring the level of cortisol in the bloodstream.
3) It could be inferred, then, that video games are likely to increase your arousal which will then make you more likely to cut that guy off when you're driving home from the LAN match or escalate the trash talk into something physical. AS COULD ANYTHING ELSE EXCITING. We've seen this, somewhat less conclusively, from behavioral observations. Five-year olds are more likely to karate-chop the dog after some Power Ranger action. People are more likely to drive recklessly after playing a lot of Gran Turismo or watching Oceans Twelve.

In short, video games *do* change the brain... and that's why we like them. We crave excitement and novelty. We like being surprised; we like scary movies; we like jumping out of planes; we like gibbing people in Quake. We *like* jacking up our SNS.

I think we, as gamers, are setting a trap for ourselves when we say that video games have no impact on our cognition. Of course it does. Everything does. Claiming there's no mental impact of gaming is a foolish position, and when you lose this argument, it makes it that much harder to win the subsequent arguments. A more interesting question is whether games go behind the simple modulation of arousal levels. Are games fundamentally different than sky-diving, for example? I don't think so, but honestly, the jury is out. I can see the other side, too. We tend to play games for nine straight hours, when it's a rare person who sky-dives that much. When we're gaming, we actually envision ourselves in the role of Kratos, God of War, while we don't usually have that involvement with action movies. Maybe games *are* different.

Of course, the *real* question is how much this matters. Even if there were a well-controlled, randomized study showing that the amount of game time played directly correlated with the likelihood of a violent crime, is that enough cause to ban games? I think not, but, then again, I prefer not living in a nanny-state.

Anyway, just some thoughts... (and yes, I am a neuroscientist. And a gamer.)
Math

Journal Journal: The math behind "beer goggles" 2

Researchers at Manchester University, among others, have discovered a mathematical formula for calculating the "beer goggles effect" (where people look more attractive after a few beers).

The factors are: how drunk you are, how dark the room is, your eye-sight, the amount of smoke in the air, and how far you are from your "target" (which also explains all those "good from far but far from good" sightings).

Feed Hacking My Child's Brain, Part 1 (wired.com)

When pondering how to help a son with SPD -- his brain can't handle all the sensory input from his body -- a software engineer looks to neuro-tech experts and recalibration. In Bodyhack.


Data Storage

Journal Journal: Maxtor Rant 1

About 2 months ago I got a brand new Maxtor OneTouch Raid external backup "solution". The external case contains 2 x 500 GB hard disks and can be set up as either RAID0 - 1 Terrabyte or as RAID1 0.5 Terrabyte. Since I got it as a backup and security was my main concern - I set it up as RAID1. This (in theory) means that every piece of data is contained on both drives - so if one fails there is a backup on the other drive.

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You should never bet against anything in science at odds of more than about 10^12 to 1. -- Ernest Rutherford

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