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Submission + - Black Holes Not Black After All, Say Theoretical Physicists

KentuckyFC writes: Black holes are singularities in spacetime formed by stars that have collapsed at the end of their lives. But while black holes are one of the best known ideas in cosmology, physicists have never been entirely comfortable with the idea that regions of the universe can become infinitely density. Indeed, they only accept this because they can't think of any reason why it shouldn't happen. But in the last few months, just such a reason has emerged as a result of intense debate about one of cosmology's greatest problems--the information paradox. This is the fundamental tenet in quantum mechanics that all the information about a system is encoded in its wave function and this always evolves in a way that conserves information. The paradox arises when this system falls into a black hole causing the information to devolve into a single state. So information must be lost. Earlier this year, Stephen Hawking proposed a solution. His idea is that gravitational collapse can never continue beyond the so-called event horizon of a black hole beyond which information is lost. Gravitational collapse would approach the boundary but never go beyond it. That solves the information paradox but raises another question instead: if not a black hole, then what? Now one physicist has worked out the answer. His conclusion is that the collapsed star should end up about twice the radius of a conventional black hole but would not be dense enough to trap light forever and therefore would not be black. Indeed, to all intents and purposes, it would look like a large neutron star.
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

How Big Will the iPhone Become? 388

palewook writes "Combine the best elements of an iPod with a BlackBerry's addictive usefulness, and you may just get Apple's Next Big Thing. Around 2009, when the lower cost version of iPhone appears, Business Week believes the yearly market for iPhones could be over 10 billion dollars a year. Its an interesting prediction; if those numbers come to pass, iPhone could become a bigger source of revenue than the traditional iPod. 'The answer may not come until 2009. By then, Apple should have begun creating lower-cost iPhone variants to reach consumers scared off by the introductory $499 price. It also will probably have moved into overseas markets and cut deals with more carriers to utilize higher-speed wireless networks. So while most analysts look for Apple to sell around 3 million units this year and 10 to 12 million in 2008, many figure that 20 million will move in 2009.'"

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