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Comment What a whiney, ungrateful loser (Score 1) 1134

Everquest is one of the greatest things ever invented. The appeal/addiction is caused by a variety of factors, one of the main being: The game is a challenge. Achieving levels, items, alliances etc is often difficult and succeeding past a daunting challenge gives quite a sense of empowerment. Dark Age Of Camelot however, made the mistake of being too easy, and thus, many players who left EQ, hoping that DOC would be better have come back to EQ because in reality, they love the hardship and frustration. The Game Masters try their best to enforce fair play, which often means telling pathetic, whining, ungrateful, spoiled brats like this clown, "NO! You can't have that thing just because you whine". It is the ups and downs, the wins and the loses, the agony and the ecstasy that make the game addicting. If it weren't for all the factors this whacko is complaining about, he'd have been bored with it looooong ago. He thinks that because he cannot have whatever he wants, that he hates the game, but in reality, that's why he loves it. There is a strong enforcement of the rules. The motto of the game masters is "We don't need your money". They would rather make the game good by enforcing fair play, than cater to Mr. Big Bucks by giving him what he wants. It often seems that, in this world, whenever someone comes up with something really popular, all the whiney old lady temperance whackos complain that it is addicting. Well, life is addicting. If it weren't, you would just lie down and die at the first big challenge. There is hardly any character trait more annoying that ungratefullness. This loser, after spending countless hours in a euphoria of high enjoyment, now whines and bad mouths the people who enabled this for him. Sure, EQ has some problems, a lot of them, but when weighed against its good points, it comes in far ahead of anything else I knkow. Also, Sony gets paid the same amount every month per subscriber. It is in their interest that you NOT be logged on using network resources, however, they have recently added features that give players incentive to stay online for a long time like putting your player up as a "Vendor" where other players can buy from you without your having to manually work the sale and offline chat where you can chat with players in the game, even though you are not logged in with your character. Contrary to this loser's opinion, I think that Sony should be applauded for taking the risk to develop Everquest, knowing in the end, like all good things, they would be criticized and denegraded by the vocal minority of bottom feeders of the human race. Know well, that the silent majority of people who play Everquest love it.

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