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Too Much Multiplayer In Today's Games? 362

hornedrat writes "Gamepro discusses the idea that modern games put too much emphasis on multiplayer, and that players aren't as concerned about it as developers think. 'The current environment encourages developers to unnecessarily toss multiplayer into their games without caring about it — or even considering whether anyone will bother playing it. It’s like they're checking an invisible quota box that demands multiplayer's inclusion.' Personally I agree that too much emphasis is placed on competitive multiplayer. I play online, but only with my brother in games that allow co-operative modes, like Rainbow Six: Vegas and ARMA 2. 'My point isn't that developers shouldn't try and conquer Halo or Call of Duty. We'd never have any progress in this industry if developers didn't compete. Game companies, however, should think carefully about what they want their games to be, and more important, gamers should consider what they want. If a developer wants to eclipse Halo, then by all means, pour that effort into a multiplayer mode that's different.' I would be interested to know how many gamers really care about the multiplayer components of the games they buy."

Comment Re:Too Much $Fav_Author (Score 1) 1021

It sounds like you were granted the opportunity to read a lot of great sci-fi and fantasy books at a young age. That's great. Not every kid is so lucky. There's actually a spectrum of personalities between geek and jock, and there are in-betweeners with great and open minds that aren't exposed to the same material and guidance that you were. True, very few people on the extreme-jock-end of the spectrum would be interested in the class, or the material, and they simply wouldn't take it. It's also true that some kids who take the class hands down(geeks), would already be familiar with a good chunk of the material. This is no reason to write off the class for everyone else.

Also, I fail to see why is it important for high-schoolers to be tested on the emergence and classification of genres. Genres rarely have any significance besides marketing and general orientation. The classification of sub-genres can be fun, and people take pride in their "Excuse me, I make house music, not drum and bass" attitude but is utterly useless in relation to experience of the underlying content of any art-form.

Comment Perception of Time (Score 1) 465

I always theorized that the perception of time passing was linked to pulse, in the sense that the brain experienced temporary and subtle lapses and surges to the desired amount of blood. It's like micro-seasons for the brain - every pulse being a new harvest after the dreaded winter between pulses. This also provides an explanation for why time seems to slow down during high-adrenaline moments.

I wonder if the non-pulse patient will experience time differently? How will she know when she is experiencing panic or excitement? I see mental functioning as being the biggest obstacle to a pulse-less heart.

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