Comment Re:*stifles* creativity?? (Score 3, Insightful) 538
Wait, there is one other good use: computers make excellent flashcards. They can take rote learning and make it more interesting
-- times tables, etcetera
This is a very narrow view of the role and possibilities for educational computing use. I agree that we don't need our children sitting in front of computers instead of engaging in creative, hands-on activities that push them to develop mentally, physically, and socially. However, I also see that computers can offer opportunities that are simply not available or feasible in any other form. As just a few examples:
In short, the possibilities for computers in education are limitless. Even the research done on computers in education points to the potential of these tools to support learning as long as they are extending beyond drill and practice (which does not help them at all.) The key is how the technology is used. As with any educational innovation, the way the teacher or parent sets up and supports the interaction with the tool is vital to the learning experience. Kids need adults to work with them, to frame their learning, to ask questions that help them tie what they do to other things they know. They need to be allowed to explore things, then have to tell someone how they explored those things and what they learned from the exploration. Kids have to be able to ask their own questions and follow-through to get answers to those questions. In this area, computers offer tremendous possibility. It's all about how they are used!
-- times tables, etcetera
This is a very narrow view of the role and possibilities for educational computing use. I agree that we don't need our children sitting in front of computers instead of engaging in creative, hands-on activities that push them to develop mentally, physically, and socially. However, I also see that computers can offer opportunities that are simply not available or feasible in any other form. As just a few examples:
- Dynamic geometry software like Geometer's Sketchpad offers learners (middle school through death) the opportunity to "construct" (which is significantly different from "draw") geometric shapes to explore mathematical properties. Through these constructions, students can develop an understanding of geometric concepts and relationships in ways that are not practical otherwise.
- Spreadsheets can be used as a scientific and mathematical modeling tool. Students have to develop an algorithm for exploring a phenomenon and enter it into the spreadsheet, but once it is there, the computer takes care of the "Plug and chug" work that would make a single problem too big to be feasible in a typical classroom setting.
- Various java and flash-based simulations can allow students to experiment with the world around them in a safe environment. Through the wonder of the technology, sixth graders could easily investigate how to maximize the efficiency of an engine (a lesson full of scientific possibility for the teacher to build from). In real life, they could never build an engine or interact with it because it would simply be too dangerous.
- For social studies (as well as many other topics), the Internet can serve as a primary research tool. Most of the laws and court decisions, policies, etc. are online. Online communications can allow students the opportunity to learn about the government or other people by actually interacting with them.
- For younger children, software can be used to support writing, counting, adding, subtracting, place value, etc. (And, I'm not talking about calculators that do it for them - I'm talking about programs that provide a visual representation and numeric representation side-by-side to help students move from concrete to abstract as they move from manipulatives to numeric representation.)
- In the area of information organization, technology allows dynamic concept mapping, outlining, sorting, sharing, etc. These are all tools that can help students better learn to look at and deal with a variety of information - just like people have to do everyday in their adult lives!
In short, the possibilities for computers in education are limitless. Even the research done on computers in education points to the potential of these tools to support learning as long as they are extending beyond drill and practice (which does not help them at all.) The key is how the technology is used. As with any educational innovation, the way the teacher or parent sets up and supports the interaction with the tool is vital to the learning experience. Kids need adults to work with them, to frame their learning, to ask questions that help them tie what they do to other things they know. They need to be allowed to explore things, then have to tell someone how they explored those things and what they learned from the exploration. Kids have to be able to ask their own questions and follow-through to get answers to those questions. In this area, computers offer tremendous possibility. It's all about how they are used!