Comment a little social engineering on bnet would help (Score 1) 402
It wouldn't be hard to encourage good behavior and punish bad behavior with some pro-active thinking. Currently, you kick and ban for bad behavior. Sometimes, this affects people who are not being naughty at all. I think you should employ less heavy penalties and instead look at what the bad behavior seeks to gain and remove the benefit. Too many games created doing MF runs? Why not penalize the bad behavior by starting with a low MF mod and ramping it up the longer someone plays nicely, thus encouraging civil play. One player creating too much lag? Drop that player's response rate and increase the impediments to that player's ability to induce lag. Remove the rewards for bad play. Increase the rewards for nice play. Increase the penalties for bad play. Decrease the penalties for nice play. Just my 2 cents.