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Games

Avataritis — On the Abundance of Customizable Game Characters 78

Martyn Zachary writes "The Slowdown has posted a new critique, 'Avataritis,' that attempts to portray the utilization of character customization as a pandemic, emotional response on behalf of publishers and developers to finding the easiest, most efficient solution to the very unique dilemma presented by the enlarging, widening player base of video games. 'No mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.' The article discusses the emergence and role of gender criticism and research in relation to the recent proliferation of the customizable avatar. The story also dissects the very act of character creation, subsequently aiming to clarify several semantic distortions related to the terminology utilized in character creation, and in turn breaking apart the concepts of relatability and understandability, wholly differentiating the two. The overarching analysis is finally related to examples from the gaming marketplace, where many continue to corroborate apparent falsehoods and misunderstandings in relation to the utilization of the avatar. Ultimately, the writer hopes to dissuade readers, developers and players from believing that written narratives are going away as customization and emergent content are entering video games with full force."
Software

Swarm — a New Approach To Distributed Computation 80

An anonymous reader writes "Ian Clarke, creator of Freenet, has been working on a new open source project called Swarm. The concept is to allow a computer program to be distributed across multiple computers in a manner almost completely transparent to the programmer. The system observes the program executing and figures out how the workload should be distributed for maximum efficiency. Swarm is implemented in Scala. Its at an early-prototype stage, and Ian has created a good 36 minute video explaining the concept and the current implementation."

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