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Comment Keep it in perspective (Score 1) 193

The bottom line, like it or not, is the great majority of PC games are targeted for Windows, so the whole portability issue is very low on the priority list for most developers. Throw that away, and what does OpenGL have that makes it superior to DX 8? Carmack embraced OpenGL out of principle and because OpenGL at the time of the original Quake was far superior to DX 3.

Stop insulting developers, especially the succesful ones. If they've done well using Direct X, good for them. If they've done well using OpenGL, good for them again. I wish MS had done the right thing way back when and embraced OpenGL, but they went their usual way, saying BS like "OpenGL is meant for high-end graphic workstations, not games". This at the same time that Quake was kicking butt. Whatever.

Most developers just aren't concerned with Linux or the Mac, or if they are, it's after they have released their title on the PC, and only then if it's successful enough to be worth porting. I don't blame them one bit for focusing on the platform that is *by far* the one that is most used by their target audience. It's called maximizing profits, and they'll use whatever tools are the best to achieve that end.

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