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Comment worried (Score 0) 310

Having a HP dv6358 that has had it's mother board replaced twice by now (and the HDD too for added bonus!) I'm dying to see where this goes. Specially, since though it seems that I have the fan update, because the fan works nonstop most of the time, my computer is still a time bomb waiting to explode. On the bad side, my warranty is up, and I'll have to fight with teeth and nails to get the company to admit that the problem lies within the computer when my mother board dies again.

Comment Re:I prefer this idea: (Score 1) 806

Yeah. But the problem is the reviews are often overrating the games. I seem to have much higher standards than most of the reviewers, because most of the games in the 80%-90% get a "doesn't suck" from me, some get a "sucks" (Oblivion comes to mind, so does Neverwinter Nights; and yes i do like RPG-s). My recent encounter is with Mass Effect. It didn't suck, but all the things the reviews promised: open ended gameplay, ethical decisions, clever writing, just wasn't there. All I got was a story and game structure which didn't seem more complex than that which i saw in Baldur's Gate 2, even the story followed some of the same paths(a Bioware game also). The only thing what they seem to have improved is graphics and it doesn't even seem to have a point.

At least to me, graphics don't matter. Id rather they used a similar system to WoW. The graphics don't have to be top-notch but they should be distinctive and easy on the eyes.

So, please, game developers. More development of gameplay and story and less focusing on graphics. Eye-candy is worthless without a reason to watch( unless it's less than five minutes). It's unfair to your customers that a 10 year old game like Fallout 2 has more depth than games nowadays.

Or if they insist on having latest and greatest graphics, why not develop a solid engine and tools and start making an episodic game. Seems to me that if the game clicks with the gamers then the few times a person plays it is not enough and he/she wants to see the story develop a bit(or a lot) more.

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