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Comment Re:Thanks for the Advertisement! (Score 1) 115

I was thinking the same thing. I didn't know about this game and just checked it out because of this very item (I loved syndicate wars, pity it's just another fps). If I was a paranoid sort of guy I would almost think this is some sort of viral marketing technique. Grease a few palms to over rate our game, money well spent. But to be fair I don't know enough about the process to know how much it is open to this... Would be interested if someone here knew more

Comment Re:All fun and no work... (Score 0) 633

I think the point was that a game should be able to contain the interest of the player without actually having to spend days or weeks in order to extract some enjoyment of the game, but people with more time could be rewarded for their efforts.

For example you would think all race type games would be like that but I always found the wipeout series of games pulling that trick off better than say the GT series. You could pick it up and have fun just bombing about and it would still be entertaining, but you also had the aspect of working through the times/laps if you wanted etc. I never thought that was completely true of GT, it just always seemed limited. Unfortunatley it is difficult to get the mix right, and some genres are simply not suited to it.

Being a Dad of 1 and 1/2, I dont get much time to play games anymore, though I did look at EVE online (being an old Elite fan, I just had to). It looked like a fantastic game, just not one I could play now with my time limitations. Unfortunately thats life, some genres and simply not open to me anymore, but there should be more thought put into people with limited time. I feel that game designers just expect us to spend more and more time immersed in their creations

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