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NASA

Gamma Ray Mystery Reestablished By Fermi Telescope 95

eldavojohn writes "New observations from NASA's Fermi Gamma-ray Space Telescope reveal that our assumptions about the 'fog' of gamma rays in our universe are not entirely explained by black hole-powered jets emanating from active galaxies — as we previously hypothesized. For now, the researchers are representing the source of unaccounted gamma rays with a dragon (as in 'here be') symbol. A researcher explained that they are certain about this, given Fermi's observations: 'Active galaxies can explain less than 30 percent of the extragalactic gamma-ray background Fermi sees. That leaves a lot of room for scientific discovery as we puzzle out what else may be responsible.' And so we reopen the chapter on background gamma-rays in the science textbooks and hope this eventually sheds even more light on other mysteries of space — like star formation and dark matter."
Graphics

Speaking With the Blizzard Cinematics Team 57

TheFrunj writes "Blizzard's games, such as World of Warcraft and StarCraft, are perhaps known for their breathtaking cinematics as much as for their gameplay. The process behind these cinematics is complex, involving an entire modeling and coding team — they even needed to make their own physics engine! AtomicMPC has the full story behind these incredible videos. Quoting: 'Storyboards become animated storyboards (thanks to a storyboard team who are also trained animators) complete with temporary music to help set the tone and get the pacing right. Then the animators and modeling team get involved, creating a rough 3D version of the final animation. While the modeling team works on characters and environments, the animators work with very low polygon characters and as the models are refined and updated the animations are refined. This is also where production technicians get involved, supporting the more technical developments like hair and skeletal systems for the characters. And then the effects team kicks into gear. '"
Games

The Frontier of the MMO Genre 92

Eurogamer is running a feature about what they call "frontier" MMOs, games that are on the fringe of a market flooded with attempts to replicate the success of Everquest and World of Warcraft. Many publishers already have more MMO projects than they know what to do with, and often leave the more unusual and unique games out in the cold, preferring to stick with familiar IP or a tried-and-true approach. "Like any gold-rush, the MMO market also attracts a different kind of adventurer: the fearless, inexperienced, determined and solitary dreamer, making a go of it on nothing but their own resources and pluck. The online distribution and direct revenue streams — be they subscriptions or micro-transactions — make it theoretically possible to make a mint in MMOs without any help from the gaming establishment at all." They take a brief look at several such games currently in development, including Earthrise, Gatheryn, and Global Agenda.

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