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Comment That explains SO MUCH! (Score 1) 1042

If we're in a game then Trump is the PLAYER CHARACTER -- the avatar of a petulant, spoiled brat whose uber-world billionaire father is paying developers to create our simulated world, just so that his son can enjoy bullying, insulting, etc.

Musk &co. Please hurry and break us out of this computer game before the next patch, when developers who must be desperate to keep the abusive, immature punk happy promise to let him fire nuclear weapons.

Comment Re:IGDA Writing Special Interest Group (Score 1) 254

Well, first I recommend focusing a bit. What kinds of games do you want to write for? ("Any game!" isn't a good answer.) Focus your portfolio to reflect the kind of game you're aiming at. If you want to write for fantasy RPGs, consider including a short story set in a fantasy world. If you'd rather write for a WWII buddy action game, include samples reflecting that genre.

And please consider including game-related samples, not just short stories and screenplays. Write character descriptions. Describe a level. Write a complete screenplay that's less than five pages long. And if you're brave, make your own Interactive Fiction.

Specific studios often have their own writing test, so be ready to write something new for each job you apply for, too.

Hope this helps!

Comment IGDA Writing Special Interest Group (Score 1) 254

I'm Chair of the International Game Developer's Special Interest Group. It's a trade organization with the goal of improving the state of the art of writing in games. http://www.igda.org/writing/

We've published two books (already mentioned above) about how to break in, and how to do the job. Our mailing list is always an interesting place to talk about where games and writing intersect. The point is - there are quite a few people taking a look at this problem. It's just not as simple as it seems.

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