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Comment OpenDNS and Router (Score 1) 618

A lot of people on here are trying to give you parental advice.

That being said, here is my take on the situation and your request. Like many others I think that what you want is over the top for many reasons. The amount of time your going to spend monitoring and up keeping the network is going to be become more time than your going to want to spend, very quickly. It would be far easier for you to lay down the law with your kids and explain what they can and can not do.

I would then go with the basics.

1. A scheduled virus scan on each computer for when they are at school.
2. Router with DD-WRT so you can set Internet access permissions when you are away.
3. OpenDNS so you can restrict many sites including proxies, adult content, etcetera.
4. Rewrite dns queries to opendns.

You have to remember that your kids are going to find ways around any setup. It just depends on how much time you are willing to spend setting it up and keeping it up.

I will say that, and I'm sure many will attest to this, having your own computer at the age of 15 opens up a Pandora's Box. You are taking a huge step in giving them their own computers, let them know this.

First Person Shooters (Games)

Code Review of Doom For the iPhone 161

Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform. "Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."
Java

Sun's Project Darkstar Game Server Platform No More 82

sproketboy writes "Project Darkstar, an open source software platform from Sun labs that simplifies the development of horizontally scalable servers for online games, is being discontinued as of the Oracle acquisition. This project, mentioned a couple of years back on Slashdot, was a unique concept for building an application server specific to on-line gaming. Sadly they were so close at version 0.9.11 (which is still very stable). Hopefully the open source community can get involved and help continue work on this project."

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