Submission + - Why Creators Should Never Read Their Forums (blogspot.com)
Submission + - Sometimes It's OK To Steal My Games. (blogspot.com)
Submission + - The Anti-Pirate System That Will Probably Work. (blogspot.com) 4
Comment A Few Notes From the Author (Score 4, Insightful) 440
I've read the comments here with some interest, though I think they parrot a lot of conventional wisdom about DRM and piracy that is, at best, unproven. And is, most likely, quite wrong.
I never say DRM can be unbreakable. Of course. But I AM saying you can make a system where the prices are low enough and the protection is strong enough that it's not worth pirating. For example, XBox Live. And it works beautifully.
As for rights. I don't like having to put locks on the games/books/songs people own. But hey, in a democracy, we all get what the worst of us deserve. If DRM is the price we have to pay for creators to be able to afford to create, place the blame where it belongs. Pirates. I think there's room to worry about the rights of EVERYONE.
Finally, I've been getting the comment that people who pirate will never ever buy a game. I've never seen one bit of hard evidence to prove this. Not all people who pirate are identical. I promise you that if the price is low and the bother of pirating is high (again, XBox Live) some people will buy the game who might otherwise have stolen it.
Submission + - Some Kind Words For DRM. For Once. (blogspot.com) 1
Best Home Backup Strategy Now? 611
Submission + - Understanding Addiction-Based Game Design (ign.com)
The article is at
http://rpgvault.ign.com/articles/986/986323p1.html"
Submission + - Indie Games Should Be More Expensive (blogspot.com)
The article can be found at
http://jeff-vogel.blogspot.com/2009/04/indie-games-should-cost-more-pt-1.html"
Comment Re:Interesting/Disappointing (Score 1) 120
A note from the author.
Wow, dude. You sound pretty angry. I don't have much to say, except that, if my games were "shite" or "unoriginal", believe me. They wouldn't sell. Fortunately for me, Geneforge 4 is neither.
I only really posters to correct one misconception. Spiderweb's employees are not part-time. We have three full-time employees.
And we're not 15 years out of date. Do you know what games looked like in 1994? We're ten years, at most!
Submission + - Successful Indie Developer Reveals Sales Figures (blogspot.com)
The full article can be found at:
http://jeff-vogel.blogspot.com/2009/03/so-heres-how-many-games-i-sell.html"
Comment Re:Who wrote that article? (Score 5, Informative) 486
The indenting in the selected code was not mine. It got screwed up somewhere between my machine and being posted on their site. I'll drop them a not and ask them to fix it.
No, I am not insane.