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Comment Unforseen/Unaddressed Issue (Score 1) 129

Several of the ideas discussed focused on identifying when capped and uncapped markets differ and presume that indicates market manipulation. However, each of these concepts focused on manipulation that was absent a newsworthy trigger. The discussed interventions would fail when a market manipulator simply tied their manipulations to real world news events. A well-funded manipulator could time bets to magnify the impact of candidate A favoring news, and blunt that for candidate B. The arbitrage players would quickly identify that the uncapped market shifted faster towards A and slower towards B, and would begin making predictive arbitrage bets on the capped market in exactly this fashion - working for the manipulator, before the manipulator itself begins to act.

Comment Inflation Doesn't Get Blizz more RMAH Money (Score 1) 540

I don't understand all the people on the net claiming that banning all these accounts right before the RMAH came out was to increase the price of items and thus gain a bigger share. As with all transactional systems, blizzard isn't planning on raking in money from 1,000 people buying $100 items, but from 1,000,000 people buying $4 items. In-game inflation will greatly reduce Blizzard's profit, not increase it.

Comment I saw the talk at DefCon (Score 1) 545

I sat through the talk about this exploit at DefCon, called "Hacking Millions of Home Routers" or something like that. What was discussed during that talk includes a method for accessing the _LAN_ side of the router by an external attacker. A live demo showed the presenter using the exact same default password "password1" with his published tool. Many posters have argued that Verizon was out of line for using their backdoor port to do password modifications, but given the choice between getting 0wned by either your ISP or some Russian or Chinese hackers, I'd take the devil I know.

The good news is that according to the DefCon talk, changing from the default password makes the attack much more difficult. Perhaps a dead-tree mailer would have been preferable to many, but with exploits being released to so many people at once, quick action is the best course, IMHO.

Comment Re:I'd much rather... (Score 5, Informative) 636

My relative has a company that inserts local commercials into cable television. Frequently, local companies produce their own ads for him. Every new commercial is digitized, and he sets the volume on them one by one to be appropriate. However, the only way he figured out "appropriate" was by setting it to a a certain level, listening when it played _live_, and then calibrating future ads to the right volume based on that. His ear is the only standard for his ads precisely because the cable provider isn't doing any volume manipulation or standardization downstream of him.

Comment why isn't security a priority? (Score 2, Interesting) 24

It doesn't surprise me. With the exception maybe of blizzard, it seems most MMO games are wholly focused on preventing cheating and entirely disregard client security as a result. I would bet that many chat interfaces have gaping holes since they aren't "core" to the gameplay - plus it gives the attacker simultaneous access to the maximum number of players.

Imagine if someone nefarious had (or did) find this exploit first. Account stealing of even 10% of an MMO's playerbase would immediately compromise any financial viability of the publisher/developer. With such a high risk, why is so little time/money spent on finding these exploits?

I don't want to start running my games in a sandbox because I can't trust the industry to take care of itself.

Games

Report Indicates Workers Play A Lot of Games On the Job 97

A report released by casual gaming mecca PopCap Games indicates that white collar workers play games constantly throughout the day. The study indicates that as salaries and titles improve on the organizational chart, the amount of gameplaying in a given day increases substantially. "Considering that the casual games market is around 200 million people, PopCap estimates that the executive crowd is very much into casual gaming, with about 80 million 'white collar' workers playing. 24 percent of the 'white collar' employees said they do play at work, and that number jumps up to 35 percent for CEOs, CFOs and other senior executives. 98 percent said that they play casual games at home too." What's your favorite on-the-job casual title?

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