Comment Re:I've used both (Score 2, Informative) 515
Your appeal to authority is based on references(Chris Hecker and John Carmack) who were commenting on the state of Direct3D over 10 years ago! Chris Hecker's article discusses execute buffers, a feature in Direct X version 3! John Carmack's
Here's one random example where DirectX has more helper functions than OpenGL. DirectX has built in support for Quaternions: http://msdn.microsoft.com/en-us/library/bb281611(VS.85).aspx
OpenGL does not(you would need to use a custom library). Built in font rendering is another example. You have to load bitmap fonts in OpenGL.