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Feed Engadget: Wiimote used in Buckyball Bowling, other educational simulations (engadget.com)

Filed under: Gaming

Seriously, is there anything the Wiimote can't do? Just when you thought the world had exhausted all possibilities for Nintendo's oh-so-versatile controller, along comes the crew at the Pittsburgh Supercomputing Center to prove otherwise. Programmed to operate with BigBen -- PSC's 4,000 processor, 21-teraflop Cray XT3 supercomputing system -- the Wiimote was seen controlling a round of Buckyball Bowling, which just might be the nerdiest (that's a compliment, ya know) title for a game to date. Additionally, it was suggested that the WiiMD technology could eventually "offer scientists an easily usable tool to gain insight into simulations," and moreover, provide "an entertaining educational outreach tool to help interest students in biology, chemistry and physics." Man, lecturing is so last year.

[Via EarthTimes]

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Comment Re:Petascale (Score 1) 82

The machine is supposed to be designed to give a sustained performance of 1 Pflops. The chart in the link you provided above shows peak performance. Most very efficient algorithms use roughly 20-40% of peak performance of a machine, a problem that is enhanced when one goes to large parallel systems. So the machine will have to have a peak performance that is much greater than the sustained in order to achieve this.

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