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Submission + - The Dark Side of Digital Distribution (podgamer.com)

An anonymous reader writes: Game journalist Stuart Campbell has written an incisive piece on how the digital distribution model users have grown to know and love over the past several years still has some major problems that go beyond even the DRM dilemma. He provides an example of an app developer using very shady update techniques to screw over people who have legitimately purchased their app. Touch Racing Nitro, a retro racing game, launched to moderate success. After tinkering with price points to get the game to show up on the top download charts, the developers finally made it free for a period of four months. 'Then the sting came along. About a week ago (at time of writing), the game received an "update," which came with just four words of description – "Now Touch Racing Free!" As the game was already free, users could have been forgiven for thinking this wasn't much of a change. But in fact, the app thousands of them had paid up to £5 for had effectively just been stolen. Two of the game's three racing modes were now locked away behind IAP paywalls, and the entire game was disfigured with ruinous in-game advertising, which required yet another payment to remove.'

Comment Re:Alternative media for alternative learning (Score 4, Informative) 209

The American Printing House for the Blind, http://www.aph.org/, is a great resource for "adapted educational" products. And not just in Braille but also large-print, audio, tactile, software, etc. Their online catalog includes products to recommend to your school.

I'm not affiliated with them, but I do have dear friends that work there. APH is a non-profit (so they're not in it for the money).

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