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The Almighty Buck

Letting Customers Decide Pricing On Game DLC 156

An anonymous reader writes "How much should game developers be charging for DLC? It seems that one indie dev has decided to carry out a unique experiment. The latest expansion pack for Gratuitous Space Battles is priced at $5.99 — or is it? It turns out there is both a standard ($5.99) version and a discount version ($2.99). And the difference between them is... nothing. The buyers have been left to make their own decisions on whether or not they should pay full price, and send more money to the developer, or treat themselves to a deserved discount. The buy page even lists comparisons of national incomes, average salaries and even the price of sausages to help buyers make up their minds. Will this catch on? Will Microsoft start asking us whether or not we should get a discount and trust us to answer honestly?"
Quake

Quake Live Beta Ends, Optional Subscription Plans Added 100

An anonymous reader sends news that the beta tag has come off of id's Quake Live, and they've added two subscription plans to monetize the game. The announcement asserts early and often that the game's current "Standard" play options will remain free-to-play. The lower subscription tier gets extra maps, a new Freeze Tag game mode, and clan creation abilities, among other things, for $2 per month. The higher plan, which is twice as expensive, grants players those benefits plus the capability to create their own private servers.

Comment Re:Nonsequitor in the summary (Score 1) 455

I don't recall there being anything active about FFX's combat. Rather, the whole thing was completely turn based with the sequence of events represented graphically on one side of the screen. Spells like haste or slow could modify the sequence, but combat would not proceed until either you (or the enemy I guess) made a move. Can't speak for FFX2 as I've never played it...

Comment Re:What are they smoking? (Score 1) 577

How can Mario Bros 3 be considered one of the 10 most important games of all time when the original Super Mario Bros is the foundation is was built on in the first place?

I'm going back and forth with myself, trying to figure out if I agree with you. On the one hand, I can see what you mean. Looking back on it now, Mario Bros 3 doesn't seem too innovative, but try and imagine what it was like when it first came out. Yeah, it was still about jumping on turtles and grabbing mushrooms, but there were so many new things! Power ups galore, an over-world map that provided multiple paths, and so many levels that you were almost guaranteed to leave your nes on for days if you wanted to play straight through it.

My mom worked in a video rental store when I was a kid, and so I spent hours upon hours playing any games that weren't rented in the back room. Mario Bros 3 was almost impossible to get a hold of though. It seemed like the minute it came in, it'd be right back out the door again. I mean, it was just an insanely popular game, and for good reason. It was everything that made the original Mario Bros so fun, only bigger and better.

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